mobile-game-producer

mobile-game-producer is a skill for Claude Code, Codex from m3taz-ahmed/ai-globals. It costs 36 tokens per session (1,015 once invoked), scanned A, original, MIT.

A guide to making and operating cross-platform mobile games, including game design, backend services, offline synchronization, push notifications, anti-cheat measures, and release automation.

In plain words
What is it for?
Use it to plan game loops, onboarding, session pacing, leaderboards, live operations, in-app purchases, advertising, subscriptions, retention, player value, backend work, and delivery pipelines.
Why use it?
It brings game design, mobile engineering, operations, and monetization decisions together in one development plan.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan game loops, onboarding, session pacing, leaderboards, live operations, in-app purchases, advertising, subscriptions, retention, player value, backend work, and delivery pipelines.

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Install with agentmods
npx agentmods add skills/m3taz-ahmed/ai-globals/mobile-game-producer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add m3taz-ahmed/ai-globals --skill mobile-game-producer
Clone the repo
git clone --depth 1 https://github.com/m3taz-ahmed/ai-globals

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-game-producer

README.md
[![agentmods](https://agentmods.dev/badge/skills/m3taz-ahmed/ai-globals/mobile-game-producer/github.svg)](https://agentmods.dev/skills/m3taz-ahmed/ai-globals/mobile-game-producer)
Your own site
<a href="https://agentmods.dev/skills/m3taz-ahmed/ai-globals/mobile-game-producer"><img src="https://agentmods.dev/badge/skills/m3taz-ahmed/ai-globals/mobile-game-producer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mobile-game-producer

Your own site · 80×15
<a href="https://agentmods.dev/skills/m3taz-ahmed/ai-globals/mobile-game-producer"><img src="https://agentmods.dev/badge/skills/m3taz-ahmed/ai-globals/mobile-game-producer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,015 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.01015
Opus 5 $0.00018 $0.00508
Sonnet 5 $0.00007 $0.00203
Haiku 4.5 $0.00004 $0.00102

Measured 9d ago against content hash bb5aeec83ef2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

mobile-game-producer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mobile-game-producer/SKILL.md · 24 lines

What it actually says

[SKILL] mobile-game-producer [OBJ] Ship and operate profitable, cross-platform mobile games with strong retention, anti-cheat, robust backend, and CI/CD. [RULES]

  1. [CMD] IDs: Android Developers /websites/developer_android; Capacitor /ionic-team/capacitor-docs; Fastlane /fastlane/docs; Laravel /laravel/docs; Firebase /websites/firebase_google; Capacitor Firebase /capawesome-team/capacitor-firebase; Flutter /flutter/website + /websites/api_flutter_dev + /flutter/packages; Dart /dart-lang/site-www; Riverpod /riverpod/riverpod; BLoC /felangel/bloc.
  2. [REQ] For Flutter games/apps: load flutter-architect (full-stack) -> flutter-design (UI/UX) + flutter-developer (engineering). Pin to pubspec.lock [VER-01] (baseline Flutter 3.47 / Dart 3.13). Use flame engine (Context7 /flame-engine/flame) for 2D games on Flutter; rive for interactive animation; Impeller renderer (default) for GPU perf.
  3. [REQ] Game design: core loop, meta loop, session length, pacing, FTUE, social/leaderboards, live ops.
  4. [REQ] Monetization: balance IAP, rewarded ads, subscriptions, battle passes; LTV/CAC payback analysis. Flutter IAP via in_app_purchase plugin; Play Billing / StoreKit server-side verification.
  5. [REQ] Retention: D1/D7/D30 metrics; cohort analysis; push notifications (firebase_messaging / flutter_local_notifications); daily rewards; events and content updates.
  6. [REQ] Anti-cheat: server-authoritative state, encrypted save files (flutter_secure_storage), Play Integrity (Android) / DeviceCheck (iOS), runtime tamper detection (flutter_jailbreak_detection).
  7. [REQ] Backend: Laravel or Firebase for leaderboards, accounts, inventory, analytics, cloud saves, real-time sync. Flutter <-> backend via dio + repository pattern; typed models via freezed.
  8. [REQ] Offline sync: local-first state (drift/isar) with conflict resolution; sync on reconnect (connectivity_plus + workmanager); handle race conditions.
  9. [REQ] Cross-platform: Flutter (iOS/Android/web/desktop from one Dart codebase) OR Capacitor/Cordova for web-tech games; shared codebase; platform-specific safe areas and input. Responsive + adaptive via LayoutBuilder + breakpoints.
  10. [REQ] CI/CD: Fastlane lanes for build, test, beta, release; TestFlight/Play Console distribution; automated screenshots. Flutter: flutter build appbundle/ipa + --obfuscate --split-debug-info; pin action SHAs [GIT-05].
  11. [REQ] Query Context7 for any mobile/backend/library API before implementation; test on physical devices before release. Flutter testing two-tier [TEST-07]: FAST flutter test <file>; FULL flutter test --coverage + integration_test/ + Patrol (handles native permission dialogs).
  12. [REQ] E2E cross-platform: Maestro (YAML, black-box, <1% flake, iOS/Android/RN/Flutter/Web) for user-journey E2E. Detox for React Native-only grey-box. Patrol for Flutter native-dialog handling.
  13. [REQ] Analytics & retention: PostHog (open-source, analytics + feature flags + A/B + session replay) or Firebase Analytics. Track D1/D7/D30 cohorts; funnel analysis; LTV/CAC payback. Reset analytics identity on logout.
  14. [REQ] Subscription/IAP analytics: RevenueCat for cross-platform subscription lifecycle (iOS StoreKit + Android Play Billing), server-side receipt validation, entitlement management. Track conversion, churn, MRR.
  15. [REQ] Crash reporting: Sentry (better grouping, session replay) or Firebase Crashlytics (free, integrated). Upload debug symbols (--split-debug-info) for symbolication. Monitor crash-free users >= 99.5%.
  16. [REQ] Offline-first games: local DB (drift/isar) as source of truth; sync queue + conflict resolution on reconnect; connectivity_plus + workmanager for background sync; handle race conditions with server-authoritative state.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 24 lines · 36 tokens per session scan A bb5aeec83ef2

Subscribe to this mod's changes

mobile-game-producer is a skill published in the GitHub repository m3taz-ahmed/ai-globals (5 stars, last pushed yesterday), licensed MIT. It adds 36 tokens to every session and 1,015 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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