Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add m3taz-ahmed/ai-globals --skill mobile-game-producergit clone --depth 1 https://github.com/m3taz-ahmed/ai-globalsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/m3taz-ahmed/ai-globals/mobile-game-producer)<a href="https://agentmods.dev/skills/m3taz-ahmed/ai-globals/mobile-game-producer"><img src="https://agentmods.dev/badge/skills/m3taz-ahmed/ai-globals/mobile-game-producer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/m3taz-ahmed/ai-globals/mobile-game-producer"><img src="https://agentmods.dev/badge/skills/m3taz-ahmed/ai-globals/mobile-game-producer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.01015 |
| Opus 5 | $0.00018 | $0.00508 |
| Sonnet 5 | $0.00007 | $0.00203 |
| Haiku 4.5 | $0.00004 | $0.00102 |
Grade A, and why
mobile-game-producer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
[SKILL] mobile-game-producer [OBJ] Ship and operate profitable, cross-platform mobile games with strong retention, anti-cheat, robust backend, and CI/CD. [RULES]
- [CMD] IDs: Android Developers
/websites/developer_android; Capacitor/ionic-team/capacitor-docs; Fastlane/fastlane/docs; Laravel/laravel/docs; Firebase/websites/firebase_google; Capacitor Firebase/capawesome-team/capacitor-firebase; Flutter/flutter/website+/websites/api_flutter_dev+/flutter/packages; Dart/dart-lang/site-www; Riverpod/riverpod/riverpod; BLoC/felangel/bloc. - [REQ] For Flutter games/apps: load
flutter-architect(full-stack) ->flutter-design(UI/UX) +flutter-developer(engineering). Pin topubspec.lock[VER-01](baseline Flutter 3.47 / Dart 3.13). Useflameengine (Context7/flame-engine/flame) for 2D games on Flutter;rivefor interactive animation; Impeller renderer (default) for GPU perf. - [REQ] Game design: core loop, meta loop, session length, pacing, FTUE, social/leaderboards, live ops.
- [REQ] Monetization: balance IAP, rewarded ads, subscriptions, battle passes; LTV/CAC payback analysis. Flutter IAP via
in_app_purchaseplugin; Play Billing / StoreKit server-side verification. - [REQ] Retention: D1/D7/D30 metrics; cohort analysis; push notifications (
firebase_messaging/flutter_local_notifications); daily rewards; events and content updates. - [REQ] Anti-cheat: server-authoritative state, encrypted save files (
flutter_secure_storage), Play Integrity (Android) / DeviceCheck (iOS), runtime tamper detection (flutter_jailbreak_detection). - [REQ] Backend: Laravel or Firebase for leaderboards, accounts, inventory, analytics, cloud saves, real-time sync. Flutter <-> backend via
dio+ repository pattern; typed models viafreezed. - [REQ] Offline sync: local-first state (
drift/isar) with conflict resolution; sync on reconnect (connectivity_plus+workmanager); handle race conditions. - [REQ] Cross-platform: Flutter (iOS/Android/web/desktop from one Dart codebase) OR Capacitor/Cordova for web-tech games; shared codebase; platform-specific safe areas and input. Responsive + adaptive via
LayoutBuilder+ breakpoints. - [REQ] CI/CD: Fastlane lanes for build, test, beta, release; TestFlight/Play Console distribution; automated screenshots. Flutter:
flutter build appbundle/ipa+--obfuscate --split-debug-info; pin action SHAs[GIT-05]. - [REQ] Query Context7 for any mobile/backend/library API before implementation; test on physical devices before release. Flutter testing two-tier
[TEST-07]: FASTflutter test <file>; FULLflutter test --coverage+integration_test/+ Patrol (handles native permission dialogs). - [REQ] E2E cross-platform: Maestro (YAML, black-box, <1% flake, iOS/Android/RN/Flutter/Web) for user-journey E2E. Detox for React Native-only grey-box. Patrol for Flutter native-dialog handling.
- [REQ] Analytics & retention: PostHog (open-source, analytics + feature flags + A/B + session replay) or Firebase Analytics. Track D1/D7/D30 cohorts; funnel analysis; LTV/CAC payback. Reset analytics identity on logout.
- [REQ] Subscription/IAP analytics: RevenueCat for cross-platform subscription lifecycle (iOS StoreKit + Android Play Billing), server-side receipt validation, entitlement management. Track conversion, churn, MRR.
- [REQ] Crash reporting: Sentry (better grouping, session replay) or Firebase Crashlytics (free, integrated). Upload debug symbols (
--split-debug-info) for symbolication. Monitor crash-free users >= 99.5%. - [REQ] Offline-first games: local DB (drift/isar) as source of truth; sync queue + conflict resolution on reconnect;
connectivity_plus+workmanagerfor background sync; handle race conditions with server-authoritative state.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 24 lines · 36 tokens per session scan A bb5aeec83ef2
mobile-game-producer is a skill published in the GitHub repository m3taz-ahmed/ai-globals (5 stars, last pushed yesterday), licensed MIT. It adds 36 tokens to every session and 1,015 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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