unity

unity is a skill for Claude Code, Codex from ManageXR/claude-unity-bridge. It costs 53 tokens per session (3,435 once invoked), scanned A, original, Apache-2.0.

A bridge between a coding agent and an open Unity Editor, the application used to create games and interactive 3D projects.

In plain words
What is it for?
It helps run tests, compile scripts, refresh assets, read console logs, control Play Mode, check editor status, and build Unity projects. It requires the specified Unity package and an open project.
Why use it?
It lets the agent check and control a Unity project without manually repeating editor tasks or setting up network connections.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit It helps run tests, compile scripts, refresh assets, read console logs, control Play Mode, check editor status, and build Unity projects. It requires the specified Unity package and an open project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/managexr/claude-unity-bridge/skill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ManageXR/claude-unity-bridge --skill skill
Clone the repo
git clone --depth 1 https://github.com/ManageXR/claude-unity-bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity

README.md
[![agentmods](https://agentmods.dev/badge/skills/managexr/claude-unity-bridge/skill.svg)](https://agentmods.dev/skills/managexr/claude-unity-bridge/skill)
Your own site
<a href="https://agentmods.dev/skills/managexr/claude-unity-bridge/skill"><img src="https://agentmods.dev/badge/skills/managexr/claude-unity-bridge/skill.svg" alt="Measured on agentmods" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,435 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 324
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.03435
Opus 5 $0.00026 $0.01717
Sonnet 5 $0.00011 $0.00687
Haiku 4.5 $0.00005 $0.00344

Measured 8d ago against content hash 9ab5c0c21117, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

unity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (src/claude_unity_bridge/__init__.py, src/claude_unity_bridge/cli.py, tests/__init__.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skill/SKILL.md · 560 lines

How it starts

The opening of the file, as written. The whole thing — 560 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Bridge Skill

Control Unity Editor operations from Claude Code using a reliable file-based communication protocol.

Overview

The Unity Bridge enables Claude Code to trigger operations in a running Unity Editor instance without network configuration or port conflicts. It uses a simple file-based protocol where commands are written to .unity-bridge/command.json and responses are read from .unity-bridge/response-{id}.json.

Key Features:

  • Execute EditMode and PlayMode tests
  • Trigger script compilation
  • Refresh asset database
  • Check editor status (compilation, play mode, etc.)
  • Retrieve Unity console logs
  • Control Play Mode (play, pause, step)
  • Build projects (direct or custom pipeline)

Multi-Project Support: Each Unity project has its own .unity-bridge/ directory, allowing multiple projects to be worked on simultaneously.

Requirements

  1. Unity Package: Install com.mxr.claude-bridge in your Unity project

    • Via Package Manager: https://github.com/ManageXR/claude-unity-bridge.git?path=package
    • See main package README for installation instructions
  2. Unity Editor: Must be open with your project loaded

  3. Python 3: The skill uses a Python script for reliable command execution

How It Works

The skill uses a CLI tool (unity-bridge) that handles:

  • UUID generation for command tracking
  • Atomic file writes to prevent corruption
  • Exponential backoff polling for responses
  • File locking handling
  • Automatic cleanup of old response files
  • Formatted, human-readable output

This approach ensures deterministic, rock-solid execution - the script is tested once and behaves identically every time, handling all edge cases (timeouts, file locking, malformed responses, etc.) without requiring Claude to manage these details in-context.

Usage

Basic Pattern

When you need to interact with Unity, use the CLI directly:

unity-bridge [command] [options]

All commands automatically:

  • Generate a unique UUID for tracking
  • Write the command atomically
  • Poll for response with timeout
  • Format output for readability
  • Cleanup response files

Read the full file on GitHub · 560 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 560 lines · 53 tokens per session scan A 9ab5c0c21117

Subscribe to this mod's changes

unity is a skill published in the GitHub repository ManageXR/claude-unity-bridge (20 stars, last pushed today), licensed Apache-2.0. It adds 53 tokens to every session and 3,435 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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