Articraft is a toolset for generating, viewing, and working with articulated 3D assets from text prompts. Researchers and developers use its generation code, viewer, SDK, command-line tools, and dataset; the repository points current development to a successor project.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mattzh72/articraft --skill articraft-viewergit clone --depth 1 https://github.com/mattzh72/articraftWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mattzh72/articraft/articraft-viewer)<a href="https://agentmods.dev/skills/mattzh72/articraft/articraft-viewer"><img src="https://agentmods.dev/badge/skills/mattzh72/articraft/articraft-viewer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mattzh72/articraft/articraft-viewer"><img src="https://agentmods.dev/badge/skills/mattzh72/articraft/articraft-viewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00032 | $0.00343 |
| Opus 5.5 | $0.00013 | $0.00137 |
| Sonnet 5.5 | $0.00006 | $0.00069 |
| Haiku 4.5 | $0.00003 | $0.00034 |
Grade A, and why
articraft-viewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Articraft Viewer
Use this skill when the user asks to compile records, browse generated objects, inspect articulation, start the viewer, or work on viewer/api or viewer/web.
Compile Records
For one record:
uv run articraft compile <record_id>
Start The Viewer
Built viewer flow:
just viewer
Development viewer flow with API and Vite:
just viewer-dev
API only:
uv run uvicorn viewer.api.app:app --reload --host 127.0.0.1 --port 8765
Frontend-only commands:
npm --prefix viewer/web run dev
npm --prefix viewer/web run typecheck
npm --prefix viewer/web run lint
npm --prefix viewer/web run build
Visual QA
When inspecting an asset, verify:
- all primary parts are visible and connected
- articulations move the intended parts
- no major unintended overlap or floating geometry is visible
- link names and controls are semantic
- materials and colors match the object prompt
- history/lineage is preserved for forked records
If the viewer or frontend code changed, run the relevant frontend checks:
npm --prefix viewer/web run typecheck
npm --prefix viewer/web run lint
If API behavior changed, run focused viewer/API tests:
uv run --group dev pytest -q tests/viewer
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 70 lines · 32 tokens per session scan A 0475beb6d4bd
articraft-viewer is a skill published in the GitHub repository mattzh72/articraft (1,539 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 32 tokens to every session and 343 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
articraft-viewer compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| articraft-viewermattzh72/articraft | Skill | 1.5k | 3mo ago | Apache-2.0 | A | 32 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |