unreal-thirdparty

unreal-thirdparty is a skill for Claude Code, Codex from maystudios/claude-skills. It costs 176 tokens per session (3,567 once invoked), scanned A, original, MIT.

A practical guide to adding outside C and C++ libraries to Unreal Engine 5 projects and plugins. It covers libraries linked directly into the game and libraries loaded separately at runtime.

In plain words
What is it for?
Use it to configure Build.cs files, connect static libraries or DLL/SO/dylib files, stage runtime files, delay-load libraries, and wrap outside APIs for Unreal.
Why use it?
It helps avoid build, loading, and platform-compatibility problems when an Unreal project depends on code it did not create.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is Path.Combine(ModuleDirectory, "../Libs/Source"),.

Good fit Use it to configure Build.cs files, connect static libraries or DLL/SO/dylib files, stage runtime files, delay-load libraries, and wrap outside APIs for Unreal.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/maystudios/claude-skills
agentmods
npx agentmods add skills/maystudios/claude-skills/unreal-thirdparty

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-thirdparty

README.md
[![agentmods](https://agentmods.dev/badge/skills/maystudios/claude-skills/unreal-thirdparty/github.svg)](https://agentmods.dev/skills/maystudios/claude-skills/unreal-thirdparty)
Your own site
<a href="https://agentmods.dev/skills/maystudios/claude-skills/unreal-thirdparty"><img src="https://agentmods.dev/badge/skills/maystudios/claude-skills/unreal-thirdparty/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-thirdparty

Your own site · 80×15
<a href="https://agentmods.dev/skills/maystudios/claude-skills/unreal-thirdparty"><img src="https://agentmods.dev/badge/skills/maystudios/claude-skills/unreal-thirdparty.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 176 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,567 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00176 $0.03567
Opus 5 $0.00088 $0.01784
Sonnet 5 $0.00035 $0.00713
Haiku 4.5 $0.00018 $0.00357

Measured 12d ago against content hash 498c686b332b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

unreal-thirdparty scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

unreal-thirdparty/SKILL.md · 258 lines

How it starts

The opening of the file, as written. The whole thing — 258 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unreal Engine Third-Party Library Integration -- C++ Guide

Official Documentation (always consult for latest details)

Source URL
Epic: Integrating Third-Party Libraries https://dev.epicgames.com/documentation/unreal-engine/integrating-third-party-libraries-into-unreal-engine
Epic Community: Static Lib + Blueprint Tutorial https://dev.epicgames.com/community/learning/tutorials/0yJy/unreal-engine-fab-c-creating-your-own-3rd-party-function-library-and-using-it-in-blueprints
UE Forums: Understanding How This Works https://forums.unrealengine.com/t/adding-third-party-libraries-to-unreal-understanding-how-this-works/211244
georgy.dev: Third-Party Integration https://georgy.dev/posts/third-party-integration/
unrealcode.net: Wrapping A Library https://www.unrealcode.net/WrappingALibrary/
Linux ABI / Sysroot Guide https://pgaleone.eu/2023/06/18/unreal-engine-third-party-linux-sysroot-dependencies/
GitHub: Boost/PCL Plugin Example https://github.com/ValentinKraft/Boost_PCL_UnrealThirdPartyPlugin
GitHub: UnrealImGui (reference impl) https://github.com/IDI-Systems/UnrealImGui
Engine ThirdParty Sources Engine/Source/ThirdParty/ (check here before bundling -- Epic ships libcurl, zlib, libpng, OpenSSL, etc.)

Additional Community Resources

Source URL
UE Community Wiki: Custom ThirdParty from Scratch https://unrealcommunity.wiki/adding-custom-third-party-library-to-plugin-from-scratch-867b28
Yulong He: DLL Plugin + Packaging (Medium) https://yulonghe.medium.com/ue5-how-to-create-a-plugin-that-works-with-dlls-packaging-and-external-files-11f8ff9d7491
Marieke van Neutigem: Updating Plugin for UE5 https://mariekevanneutigem.nl/blog/pV20/updating-a-plugin-with-third-party-library-for-ue5
Adam Rehn: Cross-Platform + Conan https://adamrehn.com/articles/cross-platform-library-integration-in-unreal-engine-4/
Parallelcube: Mobile/Desktop ThirdParty https://www.parallelcube.com/2018/03/01/using-thirdparty-libraries-in-our-ue4-mobile-project/
AGX Dynamics: Barrier Module Pattern https://us.download.algoryx.se/AGXUnreal/documentation/current/agx-api-access.html
GitHub: UE4CMake (CMake integration) https://github.com/caseymcc/UE4CMake
GitHub: CMakeUnreal https://github.com/kaustubh138/CMakeUnreal
GitHub: UnrealMacroNuke https://github.com/hiili/UnrealMacroNuke
GitHub: UnrealNlohmannJson https://github.com/dclipca/UnrealNlohmannJson
GitHub: shadowmint/ue4-static-plugin https://github.com/shadowmint/ue4-static-plugin
GitHub: iFunFactory Funapi (multi-platform) https://github.com/iFunFactory/engine-plugin-ue4
Satisfactory Modding: ThirdParty https://docs.ficsit.app/satisfactory-modding/latest/Development/Cpp/thirdparty.html
slowburn.dev: UE Upgrades (Build.cs changes) https://slowburn.dev/dataconfig/Advanced/UEUpgrades.html
alain.xyz: Working with 3rd Party Libraries https://alain.xyz/blog/ue4-working-with-3rd-party-libraries
dawnarc.com: Build.cs Notes https://dawnarc.com/2019/01/ue4build.cs-notes/
ikrima.dev: Build File Demystified https://ikrima.dev/ue4guide/archived_content/unreal-engine-4-build-file-demystified-dmitry-yanovsky/
ikrima.dev: Linking External DLLs https://ikrima.dev/ue4guide/build-guide/plugins-modules/linking-external-dlls-or-libraries/
gg-labs: Linking DLLs https://unreal.gg-labs.com/wiki-archives/devops/linking-dlls
conan-ue4cli docs https://docs.adamrehn.com/conan-ue4cli/read-these-first/introduction-to-conan-ue4cli

Read the full file on GitHub · 258 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 258 lines · 176 tokens per session scan A 498c686b332b

Subscribe to this mod's changes

unreal-thirdparty is a skill published in the GitHub repository maystudios/claude-skills (22 stars, last pushed 27d ago), licensed MIT. It adds 176 tokens to every session and 3,567 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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