menstood/unity-pipeline-commands-skill

Agent skill for controlling, inspecting, testing, and verifying a live Unity Editor via the com.unity.pipeline HTTP API and Unity CLI.

19Stars on the repository
3Mods indexed here, across every type
3d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

shader-teardown

01

menstood/unity-pipeline-commands-skill

Skill Claude CodeCodex

Break down HLSL / ShaderLab shader code into a Mermaid diagram of the equivalent Unity Shader Graph — Blackboard properties, nodes, port-to-port wiring, and Master Stack outputs — verified against the Shader Graph docs for the project's exact Shader Graph version. Use when asked to tear down, visualize, port, or…

not rated 19 3d ago A 91 tokens original MIT

shadergraph-build

02

menstood/unity-pipeline-commands-skill

Skill Claude CodeCodex

Build a real Unity Shader Graph (.shadergraph) from a shader-teardown Mermaid diagram, then verify it in the running Editor (import, compile messages, nodes/edges that survived loading) and, when the original HLSL shader is available, compare both renders pixel by pixel. Use after shader-teardown when the user wants…

not rated 19 3d ago A 102 tokens original MIT

menstood/unity-pipeline-commands-skill

Skill Claude CodeCodex

Control a running Unity Editor (or development Player) via the com.unity.pipeline HTTP API and the unity CLI — edit scenes/assets/prefabs, enter play mode, take screenshots, read console logs, recompile, run tests, build, eval C#, hot-reload code. Use when the task requires interacting with a live Unity Editor or…

not rated 19 3d ago B 90 tokens original MIT