Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add menstood/unity-pipeline-commands-skill --skill unity-pipeline-commandsgit clone --depth 1 https://github.com/menstood/unity-pipeline-commands-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/menstood/unity-pipeline-commands-skill/unity-pipeline-commands)<a href="https://agentmods.dev/skills/menstood/unity-pipeline-commands-skill/unity-pipeline-commands"><img src="https://agentmods.dev/badge/skills/menstood/unity-pipeline-commands-skill/unity-pipeline-commands/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/menstood/unity-pipeline-commands-skill/unity-pipeline-commands"><img src="https://agentmods.dev/badge/skills/menstood/unity-pipeline-commands-skill/unity-pipeline-commands.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00090 | $0.02653 |
| Opus 5.5 | $0.00036 | $0.01061 |
| Sonnet 5.5 | $0.00018 | $0.00531 |
| Haiku 4.5 | $0.00009 | $0.00265 |
Grade B, and why
unity-pipeline-commands scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Unrestricted tool accessmediumExcessive agency
A wildcard tool grant or "run any command" leaves no least-privilege boundary at all.
unity command <name> [--arg value ...] # run any command, e.g.: How it starts
The opening of the file, as written. The whole thing — 133 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Pipeline Commands (com.unity.pipeline) — drive the Unity Editor over HTTP
The com.unity.pipeline package (v0.3.x, experimental) runs a local HTTP server inside the Unity Editor (and optionally inside development Player builds). Clients — the unity CLI, CI, or this agent — execute registered commands against it. This is how you can actually compile, test, screenshot, and edit scenes without a human in the Editor.
Prerequisite: package installed?
Check Packages/manifest.json for "com.unity.pipeline". If missing, report it and ask before installing — installing edits the manifest and triggers a domain reload. (Options once approved: unity pipeline install with the CLI, or Package Manager → Install package by name → com.unity.pipeline, version blank = latest.) The Editor must be running with the project open for the server to exist.
Connecting (do this first, every session)
- Read the port descriptor the Editor writes:
- Editor:
<projectPath>/Library/Pipeline/.unity-pipeline-port - Player:
<workingDirectory>/.unity-pipeline-runtime-port
- Editor:
- It's JSON — extract
portandevalToken(also haspid,projectName,unityVersion,mode,lastHeartbeat). - Call
http://127.0.0.1:<port>/...with headerAuthorization: Bearer <evalToken>. Always use127.0.0.1, notlocalhost(IPv6 pitfalls). Missing/wrong token →401.
Ports: Editor 7800–7849 (tests 7850–7899), Runtime 7900–7949 (tests 7950–7999). Token is 256-bit CSPRNG, base64, regenerated after every domain reload — re-read the descriptor after any recompile/package change.
Treat evalToken as a secret: never print, log, or commit it (descriptors live under Library/, which Unity projects git-ignore); read it only to build the auth header and re-read after reloads instead of storing it.
Project identity check (before any mutation)
A reachable server + valid token does NOT prove you're talking to the right project. Before the first mutating command:
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 133 lines · 90 tokens per session scan B fc93937bec41
unity-pipeline-commands is a skill published in the GitHub repository menstood/unity-pipeline-commands-skill (19 stars, last pushed 3d ago), licensed MIT. It adds 90 tokens to every session and 2,653 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it B with 1 finding (unrestricted tool access). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-04.
unity-pipeline-commands compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| unity-pipeline-commandsmenstood/unity-pipeline-commands-skill | Skill | 19 | 3d ago | MIT | B | 90 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |