Skill Claude Code
Use for skill improve tasks that improve a skill after observed failures while preserving trigger, procedure, validation, and handoff clarity; produce verification evidence, changed or proposed files, and handoff boundaries.
Codex-native CLI for AI-assisted game development, scaffolding local projects with studio roles, bounded prompts, and hard-failing validation.
This repository also configures its own agents. See what codex-game-studio tells them →
Skill Claude Code
Use for skill improve tasks that improve a skill after observed failures while preserving trigger, procedure, validation, and handoff clarity; produce verification evidence, changed or proposed files, and handoff boundaries.
Skill Claude Code
Use for skill test tasks that test a repository skill against fixtures, required sections, dry-runs, and behavioral expectations; produce verification evidence, changed or proposed files, and handoff boundaries.
Skill Claude Code
Use for smoke check tasks that run the fastest useful checks proving the project opens, builds, starts, and reaches a basic playable state; produce verification evidence, changed or proposed files, and handoff boundaries.
Skill Claude Code
Use for soak test tasks that plan longer stability checks for memory, performance drift, save/load, networking, and live-ops loops; produce verification evidence, changed or proposed files, and handoff boundaries.
Skill Claude Code
Use for sprint plan tasks that create a 1-2 week sprint plan with goals, tasks, owners, dependencies, risks, and acceptance criteria; produce verification evidence, changed or proposed files, and handoff boundaries.
Skill Claude Code
Use for sprint status tasks that report sprint progress, blockers, risk changes, completed work, and next decisions; produce verification evidence, changed or proposed files, and handoff boundaries.
Skill Claude Code
Use for ai code standards: review target files, apply Codex-native boundaries, produce violations, fixes, verification evidence, and handoff notes.
Skill Claude Code
Use for data file standards: review target files, apply Codex-native boundaries, produce violations, fixes, verification evidence, and handoff notes.
Skill Claude Code
Use for design document standards: review target files, apply Codex-native boundaries, produce violations, fixes, verification evidence, and handoff notes.
Skill Claude Code
Use for engine code standards: review target files, apply Codex-native boundaries, produce violations, fixes, verification evidence, and handoff notes.
Skill Claude Code
Use for gameplay code standards: review target files, apply Codex-native boundaries, produce violations, fixes, verification evidence, and handoff notes.
Skill Claude Code
Use for standards gameplay tasks that mechanics, tuning, data-driven values, engine idioms, and player-facing acceptance checks; produce verification evidence, changed or proposed files, and handoff boundaries.
Skill Claude Code
Use for narrative standards: review target files, apply Codex-native boundaries, produce violations, fixes, verification evidence, and handoff notes.
Skill Claude Code
Use for network code standards: review target files, apply Codex-native boundaries, produce violations, fixes, verification evidence, and handoff notes.
Skill Claude Code
Use for prototype code standards: review target files, apply Codex-native boundaries, produce violations, fixes, verification evidence, and handoff notes.
Skill Claude Code
Use for standards prototype tasks that fast experiments with explicit hypotheses, throwaway boundaries, and graduation criteria; produce verification evidence, changed or proposed files, and handoff boundaries.
Skill Claude Code
Use for shader code standards: review target files, apply Codex-native boundaries, produce violations, fixes, verification evidence, and handoff notes.
Skill Claude Code
Use for test standards: review target files, apply Codex-native boundaries, produce violations, fixes, verification evidence, and handoff notes.
Skill Claude Code
Use for standards tests tasks that unit, integration, engine smoke, playtest, and regression coverage; produce verification evidence, changed or proposed files, and handoff boundaries.
Skill Claude Code
Use for ui code standards: review target files, apply Codex-native boundaries, produce violations, fixes, verification evidence, and handoff notes.
Skill Claude Code
Use for standards ui tasks that hUD, menus, accessibility, localization, controller navigation, and input states; produce verification evidence, changed or proposed files, and handoff boundaries.
Skill Claude Code
Use for start tasks that clarify the game concept, engine, production mode, first milestone, and next required artifact; produce verification evidence, changed or proposed files, and handoff boundaries.
Skill Claude Code
Use for story done tasks that check if a story is complete with changed files, tests, acceptance evidence, and handoff notes; produce verification evidence, changed or proposed files, and handoff boundaries.
Skill Claude Code
Use for story readiness tasks that check if a story is implementable with clear inputs, acceptance criteria, dependencies, and validation; produce verification evidence, changed or proposed files, and handoff boundaries.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: