cgs-standards-shader-code

cgs-standards-shader-code is a skill for Claude Code from merlinhu1/codex-game-studio. It costs 38 tokens per session (497 once invoked), scanned A, original, MIT.

A review guide for game shader and material code, including names, visual variants, platform limits, and visual checks. Shaders are programs that control how surfaces are drawn.

In plain words
What is it for?
Use it to inspect shaders and materials, find naming or variant problems, check platform budgets, and record visual verification.
Why use it?
It helps keep visual effects understandable, controlled, and suitable for the platforms the game must run on.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: model in frontmatter; installed under .agents/ (shared by several agents); mentions AGENTS.md.

Good fit Use it to inspect shaders and materials, find naming or variant problems, check platform budgets, and record visual verification.

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Install with agentmods
npx agentmods add skills/merlinhu1/codex-game-studio/cgs-standards-shader-code
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add merlinhu1/codex-game-studio --skill cgs-standards-shader-code
Clone the repo
git clone --depth 1 https://github.com/merlinhu1/codex-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cgs-standards-shader-code

README.md
[![agentmods](https://agentmods.dev/badge/skills/merlinhu1/codex-game-studio/cgs-standards-shader-code/github.svg)](https://agentmods.dev/skills/merlinhu1/codex-game-studio/cgs-standards-shader-code)
Your own site
<a href="https://agentmods.dev/skills/merlinhu1/codex-game-studio/cgs-standards-shader-code"><img src="https://agentmods.dev/badge/skills/merlinhu1/codex-game-studio/cgs-standards-shader-code/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cgs-standards-shader-code

Your own site · 80×15
<a href="https://agentmods.dev/skills/merlinhu1/codex-game-studio/cgs-standards-shader-code"><img src="https://agentmods.dev/badge/skills/merlinhu1/codex-game-studio/cgs-standards-shader-code.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 497 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00497
Opus 5 $0.00019 $0.00249
Sonnet 5 $0.00008 $0.00099
Haiku 4.5 $0.00004 $0.00050

Measured 6d ago against content hash 542719ccc40f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

cgs-standards-shader-code scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.agents/skills/cgs-standards-shader-code/SKILL.md · 65 lines

What it actually says

Codex Game Studio Shader Code Standards

Use this skill for shader code standards work in Template Game.

Objective

shader and material code with naming, variant control, platform budgets, and visual verification

Inputs

  • AGENTS.md
  • .codex/studio.json
  • task-relevant source, tests, docs, assets, or data files

Arguments

  • Objective or user request.
  • Target files, scenes, assets, or docs.
  • Constraints, deadlines, acceptance criteria, and verification command when known.

Procedure

  1. Read the requested files and identify the shader code standards rule being applied.
  2. Check shader and material code with naming, variant control, platform budgets, and visual verification.
  3. Report violations with file paths, impact, smallest safe fix, and verification evidence.

Output Contract

  • Rule applied
  • Files checked
  • Violations
  • Verification

Quality Gates

  • Naming
  • Variant Control
  • Visual Evidence
  • Scope remains bounded to the current task and project stage.
  • Report labels unverified assumptions separately from evidence.

Decision Gates

  • Continue only when the expected output can be verified or clearly labeled as a plan.
  • Escalate to producer or qa-playtester when scope, ownership, or acceptance evidence is ambiguous.
  • Stop before broad rewrites, generated prompt mirrors, or hidden lifecycle behavior.

Handoff

Report changed files, verification evidence, remaining risks, and the next owner or decision. Do not imply hidden hooks or autonomous background work.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 65 lines · 0 tokens per session scan A 542719ccc40f

Subscribe to this mod's changes

cgs-standards-shader-code is a skill published in the GitHub repository merlinhu1/codex-game-studio (54 stars, last pushed 1mo ago), licensed MIT. It adds 38 tokens to every session and 497 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.