Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add merlinhu1/codex-game-studio --skill cgs-standards-ui-codegit clone --depth 1 https://github.com/merlinhu1/codex-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/merlinhu1/codex-game-studio/cgs-standards-ui-code)<a href="https://agentmods.dev/skills/merlinhu1/codex-game-studio/cgs-standards-ui-code"><img src="https://agentmods.dev/badge/skills/merlinhu1/codex-game-studio/cgs-standards-ui-code/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/merlinhu1/codex-game-studio/cgs-standards-ui-code"><img src="https://agentmods.dev/badge/skills/merlinhu1/codex-game-studio/cgs-standards-ui-code.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00037 | $0.00493 |
| Opus 5 | $0.00018 | $0.00246 |
| Sonnet 5 | $0.00007 | $0.00099 |
| Haiku 4.5 | $0.00004 | $0.00049 |
Grade A, and why
cgs-standards-ui-code scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
88% identical to cgs-standards-shader-code — 24 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
What it actually says
Codex Game Studio UI Code Standards
Use this skill for ui code standards work in Template Game.
Objective
UI code with navigation, accessibility, localization, controller support, and responsive state handling
Inputs
- AGENTS.md
- .codex/studio.json
- task-relevant source, tests, docs, assets, or data files
Arguments
- Objective or user request.
- Target files, scenes, assets, or docs.
- Constraints, deadlines, acceptance criteria, and verification command when known.
Procedure
- Read the requested files and identify the ui code standards rule being applied.
- Check UI code with navigation, accessibility, localization, controller support, and responsive state handling.
- Report violations with file paths, impact, smallest safe fix, and verification evidence.
Output Contract
- Rule applied
- Files checked
- Violations
- Verification
Quality Gates
- Navigation
- Accessibility
- Localization
- Scope remains bounded to the current task and project stage.
- Report labels unverified assumptions separately from evidence.
Decision Gates
- Continue only when the expected output can be verified or clearly labeled as a plan.
- Escalate to producer or qa-playtester when scope, ownership, or acceptance evidence is ambiguous.
- Stop before broad rewrites, generated prompt mirrors, or hidden lifecycle behavior.
Handoff
Report changed files, verification evidence, remaining risks, and the next owner or decision. Do not imply hidden hooks or autonomous background work.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 65 lines · 0 tokens per session scan A fdc59d6323b9
cgs-standards-ui-code is a skill published in the GitHub repository merlinhu1/codex-game-studio (54 stars, last pushed 1mo ago), licensed MIT. It adds 37 tokens to every session and 493 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to cgs-standards-shader-code, differing in 24 lines, and is treated as a copy.
Other skills, from other repositories
ui-animation-pipeline
Define transition, feedback, and state-driven animation rules for UI elements.
ui-asset-pipeline
Define import, 9-slice, atlas packing, theming, and naming rules for UI visual assets (buttons, panels, icons, bars).
art-bible
Define a visual direction that artists, UI, technical art, and marketing can execute consistently.
accessibility-design
Build accessibility into design decisions instead of treating it as late-stage options work.
design-review
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
design-system
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.