goplaces
49Skill Claude CodeCodex
Query Google Places API (New) via the goplaces CLI for text search, place details, resolve, and reviews. Use for human-friendly place lookup or JSON output for scripts.
Cybara - Your agents. Your tools. Your runtime. Harness the power of AI
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Skill Claude CodeCodex
Query Google Places API (New) via the goplaces CLI for text search, place details, resolve, and reviews. Use for human-friendly place lookup or JSON output for scripts.
Skill Claude CodeCodex
CLI to manage emails via IMAP/SMTP. Use himalaya to list, read, write, reply, forward, search, and organize emails from the terminal. Supports multiple accounts and message composition with MML (MIME Meta Language).
Skill Claude CodeCodex
Use imsg to read and send Messages.app iMessage/SMS on macOS.
Skill Claude CodeCodex
Search for places (restaurants, cafes, etc.) via Google Places API proxy on localhost.
Skill Claude CodeCodex
Retrieve real-time hardware metrics from Apple Silicon Macs using mactop. Provides CPU, RAM, GPU, power, thermal, network, disk I/O, and Thunderbolt bus information. Use when the user wants system stats, hardware monitoring, or performance metrics on Apple Silicon Macs.
Skill Claude CodeCodex
Generate mathematical/explanatory animations with Manim (Python). Use for animated explainers, math visualizations, and step-by-step animations the user can render to MP4.
Skill Claude CodeCodex
Use the mcporter CLI to list, configure, auth, and call MCP servers/tools directly (HTTP or stdio), including ad-hoc servers, config edits, and CLI/type generation.
Skill Claude CodeCodex
Use CodexBar CLI local cost usage to summarize per-model usage for Codex or Claude, including the current (most recent) model or a full model breakdown. Trigger when asked for model-level usage/cost data from codexbar, or when you need a scriptable per-model summary from codexbar cost JSON.
Skill Claude CodeCodex
Generate or edit images via Gemini 3 Pro Image (Nano Banana Pro).
Skill Claude CodeCodex
Edit PDFs with natural-language instructions using the nano-pdf CLI.
Skill Claude CodeCodex
Build, test, debug, and optimize Rust games and tools using the Bevy engine, ECS scheduling, assets, rendering, and platform features. Use when Cargo.toml selects Bevy.
Skill Claude CodeCodex
Prepare, import, validate, and optimize game models, textures, materials, rigs, animation, audio, collision, and level assets across engines. Use when asset quality, compatibility, memory, or build size is in scope.
Skill Claude CodeCodex
Route and execute game project work across Unreal Engine, Unity, Godot, Bevy, browser engines, assets, performance, builds, and playtesting. Use when a game request spans systems or the engine is not yet confirmed.
Skill Claude CodeCodex
Design, implement, test, secure, and profile multiplayer game networking across engines, including authority, replication, prediction, rollback, lobbies, reconnects, and adverse network conditions.
Skill Claude CodeCodex
Test a game end to end like a player across boot, controls, gameplay loops, UI, save state, failure recovery, rendering, audio, performance, and platform behavior. Use after game implementation or for regression investigation.
Skill Claude CodeCodex
Design, implement, and test game HUDs, menus, overlays, inventories, input prompts, accessibility, localization, and responsive layouts without obscuring or fighting the playfield.
Skill Claude CodeCodex
Build, debug, test, export, and optimize Godot projects using GDScript or C#, scenes, resources, headless workflows, and engine-native diagnostics. Use for projects containing project.godot.
Skill Claude CodeCodex
Create, normalize, pack, import, and validate production sprite animations, atlases, pivots, collision guides, and pixel-art scaling across 2D game engines.
Skill Claude CodeCodex
Build, debug, test, profile, and package Unity projects while preserving scenes, prefabs, metadata, assembly boundaries, and render-pipeline settings. Use for projects with Assets and ProjectSettings.
Skill Claude CodeCodex
Build, debug, test, package, and optimize Unreal Engine projects using C++, Blueprints, Automation Tests, Unreal Build Tool, and Automation Tool. Use for .uproject work and Unreal-specific runtime or editor issues.
Skill Claude CodeCodex
Implement and optimize browser games using Phaser, Three.js, React Three Fiber, Babylon.js, or PlayCanvas with responsive input, asset loading, rendering, and browser playtests. Use for JavaScript or TypeScript game projects.
Skill Claude CodeCodex
Notion API for creating and managing pages, databases, and blocks.
Skill Claude CodeCodex
Work with Obsidian vaults (plain Markdown notes) and automate via obsidian-cli.
Skill Claude CodeCodex needs its repo
Batch-generate images via OpenAI Images API. Random prompt sampler + index.html gallery.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: