Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mike007jd/game-superpowers --skill gsp-douyin-h5git clone --depth 1 https://github.com/mike007jd/game-superpowersWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-douyin-h5)<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-douyin-h5"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-douyin-h5/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-douyin-h5"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-douyin-h5.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00033 | $0.01112 |
| Opus 5 | $0.00016 | $0.00556 |
| Sonnet 5 | $0.00007 | $0.00222 |
| Haiku 4.5 | $0.00003 | $0.00111 |
Grade A, and why
gsp-douyin-h5 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Game Douyin H5
Goal
Turn a vague "Douyin H5 Interactive" request into a concrete browser delivery shape before implementation starts.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present the route, shell rules, file structure, and adaptation constraints in conversation.
- minimal or full: write or update
docs/game-studio/platform-implementation.md.
Use ./shared/templates/douyin-h5-shell.md whenever a persisted shell decision record would help.
Use when
- the platform is explicitly
Douyin H5 Interactive,抖音互动作品,抖音互动空间, or抖音互动H5 - the deliverable must remain
H5-only - the work is portrait-first and mobile-first
- the user needs guidance on app shell, screen structure, canvas vs multi-screen route, or vertical adaptation before coding
Strong signals
做一个抖音互动作品做一个抖音互动空间做一个抖音互动H5平台只接受H5,要竖屏适配先定项目框架、文件结构和适配方式先别写玩法,先把H5壳和结构定下来
Treat these as a signal to lock the platform shell before deeper implementation work.
Use
./shared/reference/douyin-h5-interactive.md./shared/checklists/ui-ux-hard-rules.md./shared/reference/browser-2d-specialist.md
Lock these before coding
- primary route:
screen-first interactive,canvas-playable interactive, orworld/canvas plus DOM HUD - portrait shell:
viewport-fit=cover, oneapp-shell, safe-area ownership - adaptation model:
ratio shell onlyordesign-space plus viewport mapping - minimum state surface:
loading,menu, primary interactive state,result - ownership boundaries: shell, screen state, gameplay state, adaptation math, HUD/overlay
- interaction budget: one-hand play, thumb zones, first-action clarity
Route choice
screen-first interactivefor quiz, branching, reveal flow, or text-heavy participation.canvas-playable interactivefor aiming, timing, physics, spatial play, or a continuous loop.world/canvas plus DOM HUDfor spatial play that still needs menus, HUD, result packaging, or overlays in DOM.
What ships with it
9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 89 lines · 33 tokens per session scan A 68c5495bb673
gsp-douyin-h5 is a skill published in the GitHub repository mike007jd/game-superpowers (12 stars, last pushed 4mo ago), licensed MIT. It adds 33 tokens to every session and 1,112 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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