design-doctrine

design-doctrine is a skill for Claude Code, Codex from MikeCodeur/killer-saas. It costs 51 tokens per session (778 once invoked), scanned A, original, no licence file.

A design guide explaining how a game screen should be derived from the project’s design system, the shared rules for its visual and interaction design.

In plain words
What is it for?
Use it when planning or reviewing game screens and the design-system work behind them.
Why use it?
It clarifies what a new or changed screen must provide and prevents measuring screens outside the design-system stage.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it when planning or reviewing game screens and the design-system work behind them.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mikecodeur/killer-saas/design-doctrine
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MikeCodeur/killer-saas --skill design-doctrine
Clone the repo
git clone --depth 1 https://github.com/MikeCodeur/killer-saas

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-doctrine

README.md
[![agentmods](https://agentmods.dev/badge/skills/mikecodeur/killer-saas/design-doctrine/github.svg)](https://agentmods.dev/skills/mikecodeur/killer-saas/design-doctrine)
Your own site
<a href="https://agentmods.dev/skills/mikecodeur/killer-saas/design-doctrine"><img src="https://agentmods.dev/badge/skills/mikecodeur/killer-saas/design-doctrine/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-doctrine

Your own site · 80×15
<a href="https://agentmods.dev/skills/mikecodeur/killer-saas/design-doctrine"><img src="https://agentmods.dev/badge/skills/mikecodeur/killer-saas/design-doctrine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 778 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.00778
Opus 5.5 $0.00020 $0.00311
Sonnet 5.5 $0.00010 $0.00156
Haiku 4.5 $0.00005 $0.00078

Measured 1mo ago against content hash 5e1a1181d757, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

design-doctrine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/skills/design-doctrine/SKILL.md · 39 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 39 lines · 51 tokens per session scan A 5e1a1181d757

Subscribe to this mod's changes

design-doctrine is a skill published in the GitHub repository MikeCodeur/killer-saas (85 stars, last pushed 16d ago), with no licence file. It adds 51 tokens to every session and 778 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

Related

Other skills, from other repositories

ux-review

Validate a UX spec, HUD design or pattern library — accessibility, GDD alignment, readiness. APPROVED / NOT ASSESSED / NEEDS REVISION / MAJOR REVISION NEEDED.

Donchitos/Claude-Code-Game-Studios · 42 tokens

ux-design

Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility.

Donchitos/Claude-Code-Game-Studios · 31 tokens

roblox-ui

Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames…

gamedev-skills/awesome-gamedev-agent-skills · 101 tokens

game-ui-ux

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected…

gamedev-skills/awesome-gamedev-agent-skills · 123 tokens

unity-inspector

Advise on Unity Inspector authoring UX.

Besty0728/Unity-Skills · 12 tokens

scenario-unity-ui

Use when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI Toolkit or mixing both; 'UI scales wrong on phones', portrait to 4K, Canvas Scaler, anchors, layout groups collapsing, sort order, UXML/USS…

scenario-labs/skills · 124 tokens