threejs-game-ui-designer

threejs-game-ui-designer is a skill for Claude Code, Codex from mintdotgg/mint-threejs-skills. It costs 36 tokens per session (331 once invoked), scanned A, original, MIT.

A design guide for readable, responsive interfaces in Three.js games, including HUDs, menus, overlays, touch controls, and feedback tied to game state.

In plain words
What is it for?
Use it to design status displays, objectives, alerts, reticles, pause and settings screens, loading and retry states, win feedback, and desktop or mobile input behavior.
Why use it?
It helps game interfaces remain clear and usable across screen sizes and gameplay situations instead of looking like generic web panels.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design status displays, objectives, alerts, reticles, pause and settings screens, loading and retry states, win feedback, and desktop or mobile input behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mintdotgg/mint-threejs-skills/threejs-game-ui-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-ui-designer
Clone the repo
git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-game-ui-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-game-ui-designer/github.svg)](https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-game-ui-designer)
Your own site
<a href="https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-game-ui-designer"><img src="https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-game-ui-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-game-ui-designer

Your own site · 80×15
<a href="https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-game-ui-designer"><img src="https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-game-ui-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 331 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00331
Opus 5.5 $0.00014 $0.00132
Sonnet 5.5 $0.00007 $0.00066
Haiku 4.5 $0.00004 $0.00033

Measured 2mo ago against content hash df41e9b7bc5f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-game-ui-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mint-threejs-skills/skills/threejs-game-ui-designer/SKILL.md · 38 lines

What it actually says

Three.js Game UI Designer

Build interface states that support play and feel native to the game.

Read By Need

  • UI implementation and state patterns: references/ui-patterns.md.
  • Before claiming HUD, menu, responsive, or touch work complete: references/quality-gates.md.
  • Generated 3D menu objects or diegetic props: ../../references/mint-mcp-assets.md.

Use authored HTML/CSS/SVG/Canvas or user-provided assets for ordinary flat UI. Use Mint MCP only when the live host exposes the required output. Never use another generation provider.

Workflow

  1. Inspect desktop/mobile screenshots and inventory gameplay, pause, settings, loading, fail/retry, win/milestone, and touch states.
  2. Prioritize survival/status, objective, feedback, then flavor.
  3. Replace utility cards with game-specific meters, clusters, badges, icons, alerts, reticles, and modal states.
  4. Keep dimensions stable; account for text fit, safe areas, touch targets, hover/pressed/focus/disabled states, and reduced motion.
  5. Drive UI from game state without duplicating simulation rules.
  6. Verify relevant states through real input at desktop and mobile sizes.

Final Response

Report states covered, UI intent, controls, screenshots, text-fit/overlap, safe-area/touch-target evidence, and remaining risks.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 38 lines · 36 tokens per session scan A df41e9b7bc5f

Subscribe to this mod's changes

threejs-game-ui-designer is a skill published in the GitHub repository mintdotgg/mint-threejs-skills (125 stars, last pushed 3mo ago), licensed MIT. It adds 36 tokens to every session and 331 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

ux-review

Validate a UX spec, HUD design or pattern library — accessibility, GDD alignment, readiness. APPROVED / NOT ASSESSED / NEEDS REVISION / MAJOR REVISION NEEDED.

Donchitos/Claude-Code-Game-Studios · 42 tokens

ux-design

Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility.

Donchitos/Claude-Code-Game-Studios · 31 tokens

roblox-ui

Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames…

gamedev-skills/awesome-gamedev-agent-skills · 101 tokens

game-ui-ux

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected…

gamedev-skills/awesome-gamedev-agent-skills · 123 tokens

scenario-roblox-ui

Use when building or fixing Roblox game UI or input: HUD (health bar, currency, ability cooldowns), main menu, shop with a scrolling grid, settings screen, inventory, "UI scales wrong on phone", buttons hidden behind the jump button, UI too small on a tablet or TV, portrait and landscape, top bar and safe area, Scale…

scenario-labs/skills · 153 tokens

scenario-unity-ui

Use when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI Toolkit or mixing both; 'UI scales wrong on phones', portrait to 4K, Canvas Scaler, anchors, layout groups collapsing, sort order, UXML/USS…

scenario-labs/skills · 124 tokens