threejs-gameplay-systems

threejs-gameplay-systems is a skill for Claude Code, Codex from mintdotgg/mint-threejs-skills. It costs 37 tokens per session (583 once invoked), scanned A, original, MIT.

A guide for building playable games with Three.js, a JavaScript library for displaying 3D graphics in a web browser. It covers the main game loop, player controls, cameras, physics, levels, sound, and responsive game feedback.

In plain words
What is it for?
Use it to create or extend browser-based 3D games, including their movement, collisions, levels, encounters, progression, difficulty, and overall feel.
Why use it?
It helps organise game code so controls, objects, rules, and levels have clear responsibilities. This reduces the risk of a game becoming difficult to change or unfinished in important areas.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or extend browser-based 3D games, including their movement, collisions, levels, encounters, progression, difficulty, and overall feel.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mintdotgg/mint-threejs-skills/threejs-gameplay-systems
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mintdotgg/mint-threejs-skills --skill threejs-gameplay-systems
Clone the repo
git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-gameplay-systems

README.md
[![agentmods](https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-gameplay-systems/github.svg)](https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-gameplay-systems)
Your own site
<a href="https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-gameplay-systems"><img src="https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-gameplay-systems/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-gameplay-systems

Your own site · 80×15
<a href="https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-gameplay-systems"><img src="https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-gameplay-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 583 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00583
Opus 5 $0.00018 $0.00292
Sonnet 5 $0.00007 $0.00117
Haiku 4.5 $0.00004 $0.00058

Measured 10d ago against content hash 7564038cdd35, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

threejs-gameplay-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 23 executable files (assets/threejs-vite-game/playwright.config.ts, assets/threejs-vite-game/src/assets/gltf-runtime.ts, assets/threejs-vite-game/src/core/InputController.ts, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mint-threejs-skills/skills/threejs-gameplay-systems/SKILL.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Gameplay Systems

Create a playable, maintainable loop with clear ownership and responsive controls.

Read By Need

  • Always for implementation: references/gameplay-workflows.md.
  • New games, major loop changes, levels, encounters, progression, or difficulty: references/game-design-level-design.md.
  • Physics or collision-heavy work: references/physics-engine-selection.md.
  • Model axes, constrained motion, multiple moving actors, or terrain queries: ../../references/spatial-contracts.md.
  • Feel, impact, juice, or polished gameplay: references/game-feel.md.
  • Before claiming broad gameplay complete: references/quality-gates.md.
  • Generated audio or 3D gameplay assets: ../../references/mint-mcp-assets.md.

Workflow

  1. Inspect scripts, dependencies, loop ownership, input, camera, state, entities, UI, diagnostics, and current gameplay.
  2. Define the player promise, primary verb, objective, pressure, reward, fail/retry path, skill expression, and non-goals.
  3. Plan the first playable space or encounter: start, decision, threat, reward, escalation, recovery, and landmarks.
  4. Choose small ownership boundaries such as core, game, entities, systems, assets, ui, and tests.
  5. Implement in playable increments: input, state, entity, collision/physics, feedback, HUD/audio event, and diagnostics.
  6. Tune movement, camera, timing, difficulty, feedback, and restart through short play loops.
  7. Verify build, browser rendering, real input, objective progress, and fail/retry when relevant.

Gameplay code emits audio events. Mint-produced audio files belong in a stable runtime asset matrix; Mint MCP calls never belong in browser code.

New-Game Scaffold

python3 <this-skill-dir>/scripts/create_threejs_game.py ./my-game

Use --force only when overwriting the target is intended.

Technical Defaults

  • TypeScript, Vite, and Three.js modules.
  • Custom collision for simple arcade triggers; Rapier for robust rigid-body gameplay; cannon-es only when its smaller JavaScript footprint is useful.
  • Fixed-step simulation for physics and seeded randomness for deterministic QA.
  • Shared resources, explicit update order, and allocation-light hot paths.
  • Web Audio for playback; Mint MCP for generated production audio.

Read the full file on GitHub · 66 lines

Files

What ships with it

33 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 66 lines · 37 tokens per session scan A 7564038cdd35

Subscribe to this mod's changes

threejs-gameplay-systems is a skill published in the GitHub repository mintdotgg/mint-threejs-skills (111 stars, last pushed 1mo ago), licensed MIT. It adds 37 tokens to every session and 583 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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