hytale-commands

hytale-commands is a skill for Claude Code, Codex from MnkyArts/hytale-skills. It costs 51 tokens per session (3,065 once invoked), scanned A, original, MIT.

A guide for adding custom slash commands to Hytale server plugins, including arguments, permissions, tab completion, and asynchronous execution.

In plain words
What is it for?
Use it to create player or administrator commands, command groups, permissions, argument handling, and completion suggestions.
Why use it?
It explains how player input is parsed, checked, and sent to the right command handler.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create player or administrator commands, command groups, permissions, argument handling, and completion suggestions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mnkyarts/hytale-skills/hytale-commands
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MnkyArts/hytale-skills --skill hytale-commands
Clone the repo
git clone --depth 1 https://github.com/MnkyArts/hytale-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hytale-commands

README.md
[![agentmods](https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-commands/github.svg)](https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-commands)
Your own site
<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-commands"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-commands/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hytale-commands

Your own site · 80×15
<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-commands"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-commands.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,065 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.03065
Opus 5 $0.00026 $0.01533
Sonnet 5 $0.00010 $0.00613
Haiku 4.5 $0.00005 $0.00307

Measured 12d ago against content hash 64eddeec3431, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

hytale-commands scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hytale-commands/SKILL.md · 523 lines

How it starts

The opening of the file, as written. The whole thing — 523 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Hytale Custom Commands

Complete guide for creating custom server commands with arguments, permissions, tab completion, and execution handling.

When to use this skill

Use this skill when:

  • Creating new slash commands for players or admins
  • Adding command arguments (required, optional, flags)
  • Setting up command permissions
  • Creating command collections/groups
  • Implementing async commands for long-running operations
  • Adding tab completion for arguments

Command Architecture Overview

Hytale uses a command system based on abstract command classes with typed arguments. Commands are registered through the plugin's CommandRegistry and managed by the CommandManager singleton.

Command Class Hierarchy

AbstractCommand
├── CommandBase              # Base for simple commands
├── AbstractAsyncCommand     # For async execution
├── AbstractPlayerCommand    # Requires player sender
├── AbstractWorldCommand     # Requires world context
├── AbstractTargetPlayerCommand    # Target another player
└── AbstractCommandCollection      # Group of subcommands

Command Flow

Player Input -> CommandManager -> Parse Arguments -> Check Permissions -> Execute

Basic Command Implementation

Simple Command

package com.example.myplugin.commands;

import com.hypixel.hytale.server.core.command.CommandBase;
import com.hypixel.hytale.server.core.command.CommandContext;

public class HelloCommand extends CommandBase {
    
    public HelloCommand() {
        super("hello", "Says hello to the world");
    }
    
    @Override
    protected void execute(CommandContext ctx) {
        ctx.sendSuccess("Hello, World!");
    }
}

Registration in Plugin

@Override
protected void setup() {
    getCommandRegistry().registerCommand(new HelloCommand());
    getCommandRegistry().registerCommand(new SpawnCommand());
    getCommandRegistry().registerCommand(new TeleportCommand());
}

Command Arguments

Argument Types

ArgType Description Example Value
STRING Text string "hello"
INTEGER Whole number 42
FLOAT Decimal number 3.14
BOOLEAN True/false true
PLAYER_REF Online player PlayerName
WORLD World name world_overworld
ITEM_ID Item identifier hytale:sword
BLOCK_ID Block identifier hytale:stone
ENTITY_TYPE_ID Entity type hytale:zombie
RELATIVE_INT_POSITION Block position ~10 ~0 ~-5
RELATIVE_POSITION Precise position ~10.5 ~0 ~-5.5
DIRECTION Direction vector north, up
DURATION Time duration 10s, 5m, 1h
JSON JSON object {"key":"value"}
GREEDY_STRING Rest of input "hello world"

Read the full file on GitHub · 523 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 523 lines · 51 tokens per session scan A 64eddeec3431

Subscribe to this mod's changes

hytale-commands is a skill published in the GitHub repository MnkyArts/hytale-skills (5 stars, last pushed 7mo ago), licensed MIT. It adds 51 tokens to every session and 3,065 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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