Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MnkyArts/hytale-skills --skill hytale-commandsgit clone --depth 1 https://github.com/MnkyArts/hytale-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-commands)<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-commands"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-commands/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-commands"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-commands.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00051 | $0.03065 |
| Opus 5 | $0.00026 | $0.01533 |
| Sonnet 5 | $0.00010 | $0.00613 |
| Haiku 4.5 | $0.00005 | $0.00307 |
Grade A, and why
hytale-commands scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 523 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Hytale Custom Commands
Complete guide for creating custom server commands with arguments, permissions, tab completion, and execution handling.
When to use this skill
Use this skill when:
- Creating new slash commands for players or admins
- Adding command arguments (required, optional, flags)
- Setting up command permissions
- Creating command collections/groups
- Implementing async commands for long-running operations
- Adding tab completion for arguments
Command Architecture Overview
Hytale uses a command system based on abstract command classes with typed arguments. Commands are registered through the plugin's CommandRegistry and managed by the CommandManager singleton.
Command Class Hierarchy
AbstractCommand
├── CommandBase # Base for simple commands
├── AbstractAsyncCommand # For async execution
├── AbstractPlayerCommand # Requires player sender
├── AbstractWorldCommand # Requires world context
├── AbstractTargetPlayerCommand # Target another player
└── AbstractCommandCollection # Group of subcommands
Command Flow
Player Input -> CommandManager -> Parse Arguments -> Check Permissions -> Execute
Basic Command Implementation
Simple Command
package com.example.myplugin.commands;
import com.hypixel.hytale.server.core.command.CommandBase;
import com.hypixel.hytale.server.core.command.CommandContext;
public class HelloCommand extends CommandBase {
public HelloCommand() {
super("hello", "Says hello to the world");
}
@Override
protected void execute(CommandContext ctx) {
ctx.sendSuccess("Hello, World!");
}
}
Registration in Plugin
@Override
protected void setup() {
getCommandRegistry().registerCommand(new HelloCommand());
getCommandRegistry().registerCommand(new SpawnCommand());
getCommandRegistry().registerCommand(new TeleportCommand());
}
Command Arguments
Argument Types
| ArgType | Description | Example Value |
|---|---|---|
STRING |
Text string | "hello" |
INTEGER |
Whole number | 42 |
FLOAT |
Decimal number | 3.14 |
BOOLEAN |
True/false | true |
PLAYER_REF |
Online player | PlayerName |
WORLD |
World name | world_overworld |
ITEM_ID |
Item identifier | hytale:sword |
BLOCK_ID |
Block identifier | hytale:stone |
ENTITY_TYPE_ID |
Entity type | hytale:zombie |
RELATIVE_INT_POSITION |
Block position | ~10 ~0 ~-5 |
RELATIVE_POSITION |
Precise position | ~10.5 ~0 ~-5.5 |
DIRECTION |
Direction vector | north, up |
DURATION |
Time duration | 10s, 5m, 1h |
JSON |
JSON object | {"key":"value"} |
GREEDY_STRING |
Rest of input | "hello world" |
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 523 lines · 51 tokens per session scan A 64eddeec3431
hytale-commands is a skill published in the GitHub repository MnkyArts/hytale-skills (5 stars, last pushed 7mo ago), licensed MIT. It adds 51 tokens to every session and 3,065 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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