hytale-crafting-recipes

hytale-crafting-recipes is a skill for Claude Code, Codex from MnkyArts/hytale-skills. It costs 57 tokens per session (3,911 once invoked), scanned A, original, MIT.

A guide for defining custom Hytale crafting recipes in JSON, including standard crafting, smelting or other processing, blueprints, and multi-block construction.

In plain words
What is it for?
Use it to make items craftable, add processing recipes, create blueprint or structural recipes, and control how players unlock them.
Why use it?
It explains how recipes connect to crafting stations, requirements, fuel, learning, and the in-game crafting interface.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to make items craftable, add processing recipes, create blueprint or structural recipes, and control how players unlock them.

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Install with agentmods
npx agentmods add skills/mnkyarts/hytale-skills/hytale-crafting-recipes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MnkyArts/hytale-skills --skill hytale-crafting-recipes
Clone the repo
git clone --depth 1 https://github.com/MnkyArts/hytale-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hytale-crafting-recipes

README.md
[![agentmods](https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-crafting-recipes/github.svg)](https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-crafting-recipes)
Your own site
<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-crafting-recipes"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-crafting-recipes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hytale-crafting-recipes

Your own site · 80×15
<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-crafting-recipes"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-crafting-recipes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,911 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.03911
Opus 5.5 $0.00023 $0.01564
Sonnet 5.5 $0.00011 $0.00782
Haiku 4.5 $0.00006 $0.00391

Measured 2mo ago against content hash 972c7abea7f4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hytale-crafting-recipes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hytale-crafting-recipes/SKILL.md · 667 lines

How it starts

The opening of the file, as written. The whole thing — 667 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Hytale Crafting Recipes

Complete guide for creating custom crafting recipes including standard crafting, processing (furnace), blueprint, and structural recipes.

When to use this skill

Use this skill when:

  • Adding new crafting recipes for custom items
  • Creating processing/smelting recipes
  • Implementing blueprint-based crafting
  • Setting up recipe requirements and knowledge
  • Registering recipes through plugins
  • Managing recipe learning/unlocking

Recipe Architecture Overview

Hytale uses a JSON-based recipe system with multiple bench types. Recipes are defined in asset files and registered through the CraftingPlugin.

Bench Types

BenchType Description Example
Crafting Standard grid-based crafting Crafting Table
Processing Time-based conversion with fuel Furnace, Smelter
DiagramCrafting Blueprint/schematic crafting Advanced Workbench
StructuralCrafting Multi-block construction Building Bench
Fieldcraft Pocket crafting (no bench) Player inventory

Recipe Flow

Recipe JSON → CraftingPlugin → BenchRecipeRegistry → Available in Bench UI

Recipe JSON Format

Basic Structure

{
  "Input": [...],
  "Output": [...],
  "PrimaryOutput": "hytale:iron_sword",
  "BenchRequirement": [...],
  "TimeSeconds": 0,
  "KnowledgeRequired": false
}

Fields Reference

Field Required Type Description
Input Yes Array Required materials
Output Yes Array Resulting items
PrimaryOutput No String Main output item ID
BenchRequirement No Array Required bench types
TimeSeconds No Number Processing time (for Processing type)
KnowledgeRequired No Boolean Must be learned first
Category No String Recipe category for UI

Material Quantity Format

Materials can be specified in three ways:

By Item ID

{
  "ItemId": "hytale:iron_ingot",
  "Quantity": 3
}

Read the full file on GitHub · 667 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 667 lines · 57 tokens per session scan A 972c7abea7f4

Subscribe to this mod's changes

hytale-crafting-recipes is a skill published in the GitHub repository MnkyArts/hytale-skills (5 stars, last pushed 9mo ago), licensed MIT. It adds 57 tokens to every session and 3,911 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

hytale-crafting-recipes compared with skills from other repositories

hytale-crafting-recipes next to 6 skills from other repositories
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hytale-crafting-recipesMnkyArts/hytale-skillsSkill59mo agoMITA57Claude Code, Codex
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unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
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