Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MnkyArts/hytale-skills --skill hytale-custom-assetsgit clone --depth 1 https://github.com/MnkyArts/hytale-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-custom-assets)<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-custom-assets"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-custom-assets/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-custom-assets"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-custom-assets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00058 | $0.04151 |
| Opus 5.5 | $0.00023 | $0.01660 |
| Sonnet 5.5 | $0.00012 | $0.00830 |
| Haiku 4.5 | $0.00006 | $0.00415 |
Grade A, and why
hytale-custom-assets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 660 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Creating Custom Hytale Assets
Complete guide for creating and managing custom assets including models, textures, sounds, and particles.
When to use this skill
Use this skill when:
- Creating asset packs for plugins
- Adding custom textures and models
- Configuring sounds and music
- Creating particle effects
- Setting up animations
- Managing asset inheritance and tags
Asset System Architecture
Hytale uses a hierarchical asset system:
AssetPack
├── Server/ # Server-side assets
│ └── Content/ # Game content definitions
│ ├── BlockTypes/
│ ├── Items/
│ ├── Entities/
│ └── ...
└── Client/ # Client-side assets
├── Models/
├── Textures/
├── Sounds/
├── Particles/
└── ...
Asset Pack Structure
my-plugin/
└── assets/
├── pack.json # Pack metadata
├── Server/
│ └── Content/
│ ├── BlockTypes/
│ │ └── custom_block.blocktype
│ ├── Items/
│ │ └── custom_item.item
│ ├── Entities/
│ │ └── custom_entity.entity
│ ├── Recipes/
│ │ └── custom_recipe.recipe
│ └── Sounds/
│ └── custom_soundset.soundset
└── Client/
├── Models/
│ └── custom_model.model
├── Textures/
│ ├── blocks/
│ │ └── custom_block.png
│ ├── items/
│ │ └── custom_item.png
│ └── entities/
│ └── custom_entity.png
├── Sounds/
│ └── custom/
│ └── sound.ogg
├── Particles/
│ └── custom_particle.particle
└── Animations/
└── custom_animation.animation
Pack Metadata
File: pack.json
{
"Name": "MyPlugin Assets",
"Id": "MyPlugin",
"Version": "1.0.0",
"Description": "Custom assets for MyPlugin",
"Author": "Your Name",
"Priority": 100,
"Dependencies": ["Hytale:Core"]
}
Pack Properties
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 660 lines · 58 tokens per session scan A 537588881615
hytale-custom-assets is a skill published in the GitHub repository MnkyArts/hytale-skills (5 stars, last pushed 9mo ago), licensed MIT. It adds 58 tokens to every session and 4,151 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
hytale-custom-assets compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| hytale-custom-assetsMnkyArts/hytale-skills | Skill | 5 | 9mo ago | MIT | A | 58 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |