hytale-custom-blocks

hytale-custom-blocks is a skill for Claude Code, Codex from MnkyArts/hytale-skills. It costs 59 tokens per session (3,905 once invoked), scanned A, original, MIT.

A guide for defining new Hytale blocks in a plugin, including their appearance, physical behavior, growth stages, sounds, particles, and interactions.

In plain words
What is it for?
Use it to add decorative or functional blocks, farmable crops, crafting benches, custom textures, and block states.
Why use it?
It removes the need to work out the block asset format and available settings from scratch.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to add decorative or functional blocks, farmable crops, crafting benches, custom textures, and block states.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mnkyarts/hytale-skills/hytale-custom-blocks
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MnkyArts/hytale-skills --skill hytale-custom-blocks
Clone the repo
git clone --depth 1 https://github.com/MnkyArts/hytale-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hytale-custom-blocks

README.md
[![agentmods](https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-custom-blocks/github.svg)](https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-custom-blocks)
Your own site
<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-custom-blocks"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-custom-blocks/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hytale-custom-blocks

Your own site · 80×15
<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-custom-blocks"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-custom-blocks.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,905 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.03905
Opus 5 $0.00030 $0.01953
Sonnet 5 $0.00012 $0.00781
Haiku 4.5 $0.00006 $0.00391

Measured 12d ago against content hash 15b145ba141b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

hytale-custom-blocks scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hytale-custom-blocks/SKILL.md · 642 lines

How it starts

The opening of the file, as written. The whole thing — 642 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Creating Custom Hytale Blocks

Complete guide for defining custom block types with all available properties and configurations.

When to use this skill

Use this skill when:

  • Creating new block types
  • Configuring block rendering (textures, models)
  • Setting up block physics (support, bouncy, climbable)
  • Making blocks farmable with growth stages
  • Adding crafting benches
  • Defining block interactions
  • Setting up block sounds and particles
  • Managing block states

Block Asset Structure

Blocks are defined as JSON assets in your plugin's asset pack:

my-plugin/
└── assets/
    └── Server/
        └── Content/
            └── BlockTypes/
                ├── my_custom_block.blocktype
                ├── my_crop.blocktype
                └── my_bench.blocktype

Basic Block Definition

File: my_custom_block.blocktype

{
  "DisplayName": {
    "en-US": "Custom Block"
  },
  "Description": {
    "en-US": "A custom block with special properties"
  },
  "DrawType": "Cube",
  "Texture": "MyPlugin/Textures/custom_block",
  "Material": "Stone",
  "Tags": {
    "Category": ["Building", "Decorative"]
  }
}

Block Properties Reference

Core Properties

Property Type Description
DisplayName LocalizedString Localized display name
Description LocalizedString Localized description
Parent String Inherit from another block type
Tags Object Category tags for filtering

Rendering Properties

Property Type Default Description
DrawType Enum Cube Cube, Model, Empty
Texture String - Texture path for cube rendering
TextureTop String - Top face texture
TextureSide String - Side faces texture
TextureBottom String - Bottom face texture
Model String - Model asset for DrawType=Model
Shader String - Custom shader
Opacity Float 1.0 Block opacity (0-1)
AlphaBlend Boolean false Enable alpha blending
RandomRotation Boolean false Random Y rotation on place
VariantRotation Enum - Rotation variant mode
FlipType Enum - Random flipping mode
RotationOffset Float 0 Rotation offset in degrees

Read the full file on GitHub · 642 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 642 lines · 59 tokens per session scan A 15b145ba141b

Subscribe to this mod's changes

hytale-custom-blocks is a skill published in the GitHub repository MnkyArts/hytale-skills (5 stars, last pushed 7mo ago), licensed MIT. It adds 59 tokens to every session and 3,905 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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