Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MnkyArts/hytale-skills --skill hytale-custom-itemsgit clone --depth 1 https://github.com/MnkyArts/hytale-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-custom-items)<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-custom-items"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-custom-items/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-custom-items"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-custom-items.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00056 | $0.04002 |
| Opus 5 | $0.00028 | $0.02001 |
| Sonnet 5 | $0.00011 | $0.00800 |
| Haiku 4.5 | $0.00006 | $0.00400 |
Grade A, and why
hytale-custom-items scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 615 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Creating Custom Hytale Items
Complete guide for defining custom items with tools, weapons, armor, and special abilities.
When to use this skill
Use this skill when:
- Creating new item types
- Making custom weapons with stats
- Designing armor sets
- Creating tools for gathering
- Adding consumable items
- Defining item interactions
- Setting up item crafting recipes
Item Asset Structure
Items are defined as JSON assets in your plugin's asset pack:
my-plugin/
└── assets/
└── Server/
└── Content/
└── Items/
├── my_sword.item
├── my_armor.item
└── my_tool.item
Basic Item Definition
File: my_item.item
{
"DisplayName": {
"en-US": "Custom Item"
},
"Description": {
"en-US": "A mysterious custom item"
},
"Icon": "MyPlugin/Icons/custom_item",
"MaxStack": 64,
"Categories": ["MyPlugin:Miscellaneous"],
"Tags": {
"Type": ["Resource"]
}
}
Item Properties Reference
Core Properties
| Property | Type | Default | Description |
|---|---|---|---|
DisplayName |
LocalizedString | - | Localized item name |
Description |
LocalizedString | - | Localized description |
Parent |
String | - | Inherit from another item |
Icon |
String | - | Icon texture path |
Model |
String | - | 3D model for held item |
MaxStack |
Integer | 64 | Maximum stack size |
MaxDurability |
Integer | 0 | Durability (0 = infinite) |
Categories |
Array | [] | Item category references |
Tags |
Object | {} | Category tags |
Visual Properties
| Property | Type | Description |
|---|---|---|
Texture |
String | Item texture |
Scale |
Float | Model scale |
Animation |
String | Item animation set |
Particles |
String | Held particle effect |
Trail |
String | Swing trail effect |
Light |
Object | Light emission settings |
Behavior Properties
| Property | Type | Description |
|---|---|---|
Rarity |
Enum | Common, Uncommon, Rare, Epic, Legendary |
BlockId |
String | Block to place (for placeable items) |
Interactions |
Object | Interaction type mappings |
CanDrop |
Boolean | Can be dropped |
DestroyOnDeath |
Boolean | Lost on player death |
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 615 lines · 56 tokens per session scan A 671750471a1a
hytale-custom-items is a skill published in the GitHub repository MnkyArts/hytale-skills (5 stars, last pushed 7mo ago), licensed MIT. It adds 56 tokens to every session and 4,002 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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