Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MnkyArts/hytale-skills --skill hytale-plugin-basicsgit clone --depth 1 https://github.com/MnkyArts/hytale-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-plugin-basics)<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-plugin-basics"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-plugin-basics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mnkyarts/hytale-skills/hytale-plugin-basics"><img src="https://agentmods.dev/badge/skills/mnkyarts/hytale-skills/hytale-plugin-basics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00063 | $0.03298 |
| Opus 5 | $0.00032 | $0.01649 |
| Sonnet 5 | $0.00013 | $0.00660 |
| Haiku 4.5 | $0.00006 | $0.00330 |
Grade A, and why
hytale-plugin-basics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 515 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Hytale Plugin Development Basics
Complete guide for creating Hytale server plugins following the official architecture patterns.
When to use this skill
Use this skill when:
- Creating a new Hytale plugin from scratch
- Setting up plugin project structure
- Configuring plugin manifest (manifest.json)
- Understanding plugin lifecycle hooks
- Registering commands, events, or components
- Managing plugin dependencies
Plugin Architecture Overview
Hytale plugins are Java-based extensions that run on the server. They follow an ECS (Entity Component System) architecture with lifecycle management.
Plugin Types
| Type | Location | Description |
|---|---|---|
| Core Plugins | Registered programmatically | Built-in server functionality |
| Builtin Plugins | server.jar/../builtin/ |
Shipped with server |
| External Plugins | mods/ directory |
User-installed plugins |
| Early Plugins | earlyplugins/ |
Bytecode transformers (advanced) |
Plugin Lifecycle States
NONE -> SETUP -> START -> ENABLED -> SHUTDOWN -> DISABLED
Project Structure
my-plugin/
├── src/
│ └── main/
│ ├── java/
│ │ └── com/example/myplugin/
│ │ ├── MyPlugin.java
│ │ ├── commands/
│ │ ├── events/
│ │ ├── components/
│ │ └── systems/
│ └── resources/
│ ├── manifest.json
│ └── assets/ # Optional asset pack
│ └── Server/
│ └── Content/
├── build.gradle
└── settings.gradle
Plugin Manifest (manifest.json)
Required file in JAR root defining plugin metadata:
{
"Group": "com.example",
"Name": "MyPlugin",
"Version": "1.0.0",
"Description": "My awesome Hytale plugin",
"Authors": [
{
"Name": "Author Name",
"Email": "[email protected]",
"Url": "https://example.com"
}
],
"Website": "https://example.com/myplugin",
"Main": "com.example.myplugin.MyPlugin",
"ServerVersion": ">=1.0.0",
"Dependencies": {
"Hytale:NPCPlugin": ">=1.0.0"
},
"OptionalDependencies": {
"Hytale:TeleportPlugin": "*"
},
"LoadBefore": {
"Hytale:SomeOtherPlugin": "*"
},
"DisabledByDefault": false,
"IncludesAssetPack": true
}
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 515 lines · 63 tokens per session scan A a809f8d93004
hytale-plugin-basics is a skill published in the GitHub repository MnkyArts/hytale-skills (5 stars, last pushed 7mo ago), licensed MIT. It adds 63 tokens to every session and 3,298 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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