vibe-using-vibe-engineering

vibe-using-vibe-engineering is a skill for Claude Code, Codex from mracal/vibe-engineering. It costs 34 tokens per session (856 once invoked), scanned A, a copy of vibe-using-vibe-engineering, MIT.

A startup skill that checks whether a relevant skill from the vibe-engineering collection applies before each action. The collection contains skills for planning, building, testing, and reviewing software.

In plain words
What is it for?
Use it when you want automatic checks for applicable development skills throughout an agent conversation.
Why use it?
It helps the agent discover and apply relevant engineering practices instead of overlooking them during a task.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/mracal/vibe-engineering/using-vibe-engineering
Any agent
npx skills add mracal/vibe-engineering --skill using-vibe-engineering
Clone the repo
git clone --depth 1 https://github.com/mracal/vibe-engineering

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vibe-using-vibe-engineering

README.md
[![agentmods](https://agentmods.dev/badge/skills/mracal/vibe-engineering/using-vibe-engineering.svg)](https://agentmods.dev/skills/mracal/vibe-engineering/using-vibe-engineering)
Your own site
<a href="https://agentmods.dev/skills/mracal/vibe-engineering/using-vibe-engineering"><img src="https://agentmods.dev/badge/skills/mracal/vibe-engineering/using-vibe-engineering.svg" alt="Measured on agentmods" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 856 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00856
Opus 5 $0.00017 $0.00428
Sonnet 5 $0.00007 $0.00171
Haiku 4.5 $0.00003 $0.00086

Measured 5d ago against content hash e208577dabd3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

vibe-using-vibe-engineering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to vibe-using-vibe-engineering — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/using-vibe-engineering/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

vibe-using-vibe-engineering

You have access to the vibe-engineering skill collection — 34 engineering discipline skills extracted from real-world development.

How This Works

Before taking any action, check if a vibe-engineering skill applies. Skills use the vibe- prefix.

Skill Quick Reference

Before Building

  • vibe-research-before-design — SOTA research before proposing architecture/features
  • vibe-start-informed — Research agents for real projects, papers, and documented failures
  • vibe-decision-journal — Record architectural decisions for cross-session memory
  • vibe-production-mindset — Set "1 million users" quality expectations

While Building

  • vibe-quality-loop — Implement→Review→Test→Fix→Loop until clean
  • vibe-scope-guard — Detect and redirect scope creep
  • vibe-anti-rationalization-check — Catch shortcut rationalization
  • vibe-acceptance-gate — Validate against acceptance criteria
  • vibe-coverage-enforcer — Enforce tiered coverage standards
  • vibe-concurrent-test-safety — Audit for race conditions in tests
  • vibe-adversarial-test-generation — Generate edge case tests
  • vibe-fuzz-parser-inputs — Fuzz test scaffolding for parsers
  • vibe-golden-file-testing — Snapshot tests with temporal normalization
  • vibe-pattern-library — Record and suggest established patterns

Before Shipping

  • vibe-devil-advocate-review — 5-dimension adversarial challenge
  • vibe-spec-vs-code-audit — Spec compliance check
  • vibe-doc-quality-gate — 6-point document quality check
  • vibe-pre-commit-audit — Secrets, debug statements, TODO scan
  • vibe-safe-deploy — Pre-flight checks with rollback
  • vibe-rollback-plan — Documented rollback runbook
  • vibe-structured-output — Enforced output format

After Building

  • vibe-reflect-and-compound — Extract learnings from experience
  • vibe-debugging-journal — Record bug patterns
  • vibe-iteration-review — Quality grading and trends
  • vibe-handover-doc — Session continuity document

Read the full file on GitHub · 83 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 83 lines · 34 tokens per session scan A e208577dabd3

Subscribe to this mod's changes

vibe-using-vibe-engineering is a skill published in the GitHub repository mracal/vibe-engineering (3 stars, last pushed 2d ago), licensed MIT. It adds 34 tokens to every session and 856 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to vibe-using-vibe-engineering, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

codexkit-repository-maintenance

Use when maintaining or improving the GameStudio-CodexKIT source repository, including CI, governance, catalog, generators, adapters, packaging, documentation, versioning, or release readiness.

hoatv2211/GameStudio-CodexKIT · 45 tokens

unity-ui-art-and-motion-production

Use when new or revised Unity UI visuals, icons, panels, 9-slice sprites, component states, HUD or menu layouts, popup motion, screen transitions, or flattened UI screenshot decomposition must be produced through Figma and integrated into uGUI, NGUI, or UI Toolkit; not for UI debugging, localization-only work…

hoatv2211/GameStudio-CodexKIT · 83 tokens

game-screenshot-showcase-and-store-packaging

Use when a Unity team needs approved PlayMode screenshots, immutable capture evidence, reviewed showcase slides, or report-only store screenshot packaging without auto-upload, signing, or submission.

hoatv2211/GameStudio-CodexKIT · 44 tokens

studio-project-scaffold

Use when running gamestudio init, status, or uninit, or bootstrapping a new or adopted game repository with AGENTS.md, HANDOFF.md, .agents/CONTRACT.md, project governance, a subsystem registry, or a per-project adapter report, plan digest, named reviewer, backup root, generated agent overlay, apply, uninstall, and…

hoatv2211/GameStudio-CodexKIT · 85 tokens

using-game-studio-skills

Use when starting any GameStudio-CodexKIT task or when a model runner is unavailable and someone requests a confidence-based PASS.

hoatv2211/GameStudio-CodexKIT · 33 tokens

animation-rigging-import-audit

Use when character animation needs an audit across skeleton, rig, skin weights, avatar, retargeting, clips, events, root motion, compression, import settings, runtime blending, and platform budgets; not for general art preflight.

hoatv2211/GameStudio-CodexKIT · 55 tokens