Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mracal/vibe-engineering --skill vibe-helpgit clone --depth 1 https://github.com/mracal/vibe-engineeringWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mracal/vibe-engineering/vibe-help)<a href="https://agentmods.dev/skills/mracal/vibe-engineering/vibe-help"><img src="https://agentmods.dev/badge/skills/mracal/vibe-engineering/vibe-help.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00038 | $0.00791 |
| Opus 5 | $0.00019 | $0.00396 |
| Sonnet 5 | $0.00008 | $0.00158 |
| Haiku 4.5 | $0.00004 | $0.00079 |
Grade A, and why
vibe-help scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to vibe-help — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 88 lines — stays where its author put it; the contents beside it link to each section on GitHub.
vibe-help
You are the vibe-engineering skill router. Help the user find the right skill for their situation.
When to Use This Skill
- User asks "what skill should I use?"
- User asks "help" or "what can you do?"
- User seems unsure about their approach
- User is starting a new type of task
When NOT to Use This Skill
- User has already invoked a specific skill
- User is in the middle of executing a skill's workflow
- The task is trivially simple (e.g., "fix this typo")
How to Route
Ask the user what they're trying to do, then recommend skills based on their answer:
"I'm about to build something new"
→ Start with: vibe-research-before-design, then vibe-production-mindset
→ During: vibe-quality-loop, vibe-scope-guard
→ After: vibe-reflect-and-compound, vibe-iteration-review
"I need to fix bugs / issues"
→ If 1-3 bugs: vibe-debugging-journal (after fixing)
→ If 10+ bugs: vibe-wave-based-remediation
→ Always: vibe-adversarial-test-generation (prevent recurrence)
"I'm reviewing code or docs"
→ Code review: vibe-devil-advocate-review
→ Spec review: vibe-spec-vs-code-audit, vibe-doc-quality-gate
→ Requirements: vibe-requirements-validator
"I need to test something"
→ Test planning: vibe-scenario-matrix
→ Coverage: vibe-coverage-enforcer
→ Edge cases: vibe-adversarial-test-generation
→ Parsers: vibe-fuzz-parser-inputs
→ Snapshots: vibe-golden-file-testing
→ Concurrent code: vibe-concurrent-test-safety
"I'm deploying or shipping"
→ Pre-deploy: vibe-safe-deploy, vibe-pre-commit-audit
→ Risky change: vibe-rollback-plan
→ Health check: vibe-service-health-dashboard
"I have a lot of parallel work"
→ Decompose: vibe-parallel-task-decomposition
→ Integrate: vibe-cherry-pick-integration
→ Async: vibe-async-task-queue
"I need to make a decision"
→ Before: vibe-research-before-design
→ Record: vibe-decision-journal
→ Challenge: vibe-devil-advocate-review
"I want to learn from what just happened"
→ General: vibe-reflect-and-compound
→ Bug-specific: vibe-debugging-journal
→ Pattern: vibe-pattern-library
→ Handover: vibe-handover-doc
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 88 lines · 38 tokens per session scan A 2f38e0f9a3fe
vibe-help is a skill published in the GitHub repository mracal/vibe-engineering (3 stars, last pushed 2d ago), licensed MIT. It adds 38 tokens to every session and 791 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to vibe-help, differing in 0 lines, and is treated as a copy.
Other skills, from other repositories
codexkit-repository-maintenance
Use when maintaining or improving the GameStudio-CodexKIT source repository, including CI, governance, catalog, generators, adapters, packaging, documentation, versioning, or release readiness.
studio-project-scaffold
Use when running gamestudio init, status, or uninit, or bootstrapping a new or adopted game repository with AGENTS.md, HANDOFF.md, .agents/CONTRACT.md, project governance, a subsystem registry, or a per-project adapter report, plan digest, named reviewer, backup root, generated agent overlay, apply, uninstall, and…
unity-ui-art-and-motion-production
Use when new or revised Unity UI visuals, icons, panels, 9-slice sprites, component states, HUD or menu layouts, popup motion, screen transitions, or flattened UI screenshot decomposition must be produced through Figma and integrated into uGUI, NGUI, or UI Toolkit; not for UI debugging, localization-only work…
using-game-studio-skills
Use when starting any GameStudio-CodexKIT task or when a model runner is unavailable and someone requests a confidence-based PASS.
code-intelligence-contract
Use when dependency, call-chain, blast-radius, architecture, domain-flow, or unfamiliar-codebase analysis needs an optional vendor-neutral code-intelligence provider.
game-screenshot-showcase-and-store-packaging
Use when a Unity team needs approved PlayMode screenshots, immutable capture evidence, reviewed showcase slides, or report-only store screenshot packaging without auto-upload, signing, or submission.