seedance-continuation

seedance-continuation is a skill for Claude Code from mrDesign-ww/vault-os. It costs 53 tokens per session (1,202 once invoked), scanned A, a copy of seedance-continuation, MIT.

A guide for extending an existing Seedance 2.0 clip or making the next clip follow it. It bases the new prompt on footage that was actually accepted, rather than on the original plan alone.

In plain words
What is it for?
Use it for seamless continuations, bridge clips, tail repairs, re-anchoring after drift, and successor prompts based on existing footage.
Why use it?
It reduces visual drift and contradictions when a story continues from one generated clip to another.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Good fit Use it for seamless continuations, bridge clips, tail repairs, re-anchoring after drift, and successor prompts based on existing footage.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrdesign-ww/vault-os/seedance-continuation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mrDesign-ww/vault-os --skill seedance-continuation
Clone the repo
git clone --depth 1 https://github.com/mrDesign-ww/vault-os

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-continuation

README.md
[![agentmods](https://agentmods.dev/badge/skills/mrdesign-ww/vault-os/seedance-continuation/github.svg)](https://agentmods.dev/skills/mrdesign-ww/vault-os/seedance-continuation)
Your own site
<a href="https://agentmods.dev/skills/mrdesign-ww/vault-os/seedance-continuation"><img src="https://agentmods.dev/badge/skills/mrdesign-ww/vault-os/seedance-continuation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for seedance-continuation

Your own site · 80×15
<a href="https://agentmods.dev/skills/mrdesign-ww/vault-os/seedance-continuation"><img src="https://agentmods.dev/badge/skills/mrdesign-ww/vault-os/seedance-continuation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,202 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.01202
Opus 5 $0.00026 $0.00601
Sonnet 5 $0.00011 $0.00240
Haiku 4.5 $0.00005 $0.00120

Measured 2d ago against content hash aa855aa046a2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

seedance-continuation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to seedance-continuation — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

shell/claude/skills/seedance-20/skills/seedance-continuation/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-continuation

Use this for seamless continuation, intentional next shots, bridge clips, tail repair, and re-anchoring after drift. A continuation prompt must be grounded in accepted footage, not only in the old plan.

Load [ref:continuation-handoff], [ref:sequence-project-state], [ref:prompt-compiler], [ref:reference-transfer-contract], and [ref:continuity-qc]. Load [ref:failure-atlas] when the continuation failed or drift is visible. Load [ref:directing-engine] so the next clip inherits the project's directorial voice and its position on the long-form spine; the look never re-rolls between clips.

Intent

The user already made something they accepted, and now they are trusting the story to continue from exactly where it really landed - not where the plan hoped it would. The soul of this skill is fidelity to what actually happened: honor the accepted footage as the only truth, refuse to invent the bridge, and ask for the real ending rather than guess it. Continuity is a promise that the film the user already has will not be quietly contradicted.

Required Input Gate

Before writing any continuation prompt, require:

  • project_id;
  • current clip_id;
  • valid parent_clip_id;
  • scene_id, and whether the next clip stays inside the scene or crosses a scene boundary;
  • full-story objective;
  • final story outcome;
  • next planned narrative job;
  • next clip felt_intent - what the viewer should feel or notice;
  • accepted previous clip or accepted final frame;
  • observed_end_state;
  • continuity locks;
  • inherited directorial voice and arc position;
  • exact reference registry;
  • active surface or conservative surface profile.

If the source is unavailable, say: "I have the story plan, but I do not have the actual ending of the previous generation. Upload the clip or its final frame - python scripts/extract_last_frame.py <take> pulls the final frame locally - or describe exactly what is visible at the end. I should not invent the continuation state."

Read the full file on GitHub · 95 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 95 lines · 53 tokens per session scan A aa855aa046a2

Subscribe to this mod's changes

seedance-continuation is a skill published in the GitHub repository mrDesign-ww/vault-os (2 stars, last pushed 2d ago), licensed MIT. It adds 53 tokens to every session and 1,202 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to seedance-continuation, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

seedance-continuation

This skill should be used when a Seedance 2.0 user asks to continue, extend, make the next part, repair the tail, bridge between known frames, re-anchor drift, or create a successor prompt from accepted footage.

Emily2040/seedance-2.0 · 53 tokens

seedance-continuation

This skill should be used when a Seedance 2.0 user asks to continue, extend, make the next part, repair the tail, bridge between known frames, re-anchor drift, or create a successor prompt from accepted footage.

1370998960-del/https-github.com-Emily2040-seedance-2.0 · 53 tokens

seedance-continuation

This skill should be used when a Seedance 2.0 user asks to continue, extend, make the next part, repair the tail, bridge between known frames, re-anchor drift, or create a successor prompt from accepted footage.

LeoYeAI/seedance-skills · 53 tokens

seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

Emily2040/seedance-2.0 · 55 tokens

seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

1370998960-del/https-github.com-Emily2040-seedance-2.0 · 55 tokens

seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

LeoYeAI/seedance-skills · 55 tokens