Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add multiplex-ai/muggle-ai-teams --skill liquid-glass-designgit clone --depth 1 https://github.com/multiplex-ai/muggle-ai-teamsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/multiplex-ai/muggle-ai-teams/liquid-glass-design)<a href="https://agentmods.dev/skills/multiplex-ai/muggle-ai-teams/liquid-glass-design"><img src="https://agentmods.dev/badge/skills/multiplex-ai/muggle-ai-teams/liquid-glass-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/multiplex-ai/muggle-ai-teams/liquid-glass-design"><img src="https://agentmods.dev/badge/skills/multiplex-ai/muggle-ai-teams/liquid-glass-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00037 | $0.02015 |
| Opus 5.5 | $0.00015 | $0.00806 |
| Sonnet 5.5 | $0.00007 | $0.00403 |
| Haiku 4.5 | $0.00004 | $0.00201 |
Grade A, and why
liquid-glass-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
89% identical to liquid-glass-design — 9 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 280 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Liquid Glass Design System (iOS 26)
Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.
When to Activate
- Building or updating apps for iOS 26+ with the new design language
- Implementing glass-style buttons, cards, toolbars, or containers
- Creating morphing transitions between glass elements
- Applying Liquid Glass effects to widgets
- Migrating existing blur/material effects to the new Liquid Glass API
Core Pattern — SwiftUI
Basic Glass Effect
The simplest way to add Liquid Glass to any view:
Text("Hello, World!")
.font(.title)
.padding()
.glassEffect() // Default: regular variant, capsule shape
Customizing Shape and Tint
Text("Hello, World!")
.font(.title)
.padding()
.glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))
Key customization options:
.regular— standard glass effect.tint(Color)— add color tint for prominence.interactive()— react to touch and pointer interactions- Shape:
.capsule(default),.rect(cornerRadius:),.circle
Glass Button Styles
Button("Click Me") { /* action */ }
.buttonStyle(.glass)
Button("Important") { /* action */ }
.buttonStyle(.glassProminent)
GlassEffectContainer for Multiple Elements
Always wrap multiple glass views in a container for performance and morphing:
GlassEffectContainer(spacing: 40.0) {
HStack(spacing: 40.0) {
Image(systemName: "scribble.variable")
.frame(width: 80.0, height: 80.0)
.font(.system(size: 36))
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 80.0, height: 80.0)
.font(.system(size: 36))
.glassEffect()
}
}
The spacing parameter controls merge distance — closer elements blend their glass shapes together.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 280 lines · 37 tokens per session scan A 024aa207eb3d
liquid-glass-design is a skill published in the GitHub repository multiplex-ai/muggle-ai-teams (2 stars, last pushed 2d ago), licensed MIT. It adds 37 tokens to every session and 2,015 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 89% identical to liquid-glass-design, differing in 9 lines, and is treated as a copy.
Other skills, from other repositories
design-system-importer
Use this when COMPOSE or an AUTO compose segment has any external reference media or style source: a reference image, reference video, DESIGN.md, brand guide, screenshot, existing website, design notes, or an explicit named visual direction.
axiom-audit-liquid-glass
Use when the user mentions Liquid Glass review, iOS 26 UI updates, toolbar improvements, or visual effect migration.
image-craft
Read this skill only after route lock when the task needs original art direction, restyling, or clarification of an underspecified look. Skip it for crop, resize, format conversion, background removal, deterministic placement, or a narrow edit whose visual system is already defined.
multi-surface-render
Multi-surface rendering with json-render — one JSON spec produces React web, Next.js, React Native, Ink terminal UIs, PDFs, emails, Remotion videos, OG images, and 3D scenes. Covers renderer target selection, registry mapping, and platform APIs (renderToBuffer, renderToStream, renderToFile). Use when generating output…
permission-priming
Generates pre-permission priming screens that explain benefits before showing iOS system permission dialogs. Use when user wants to increase permission grant rates, add pre-permission screens, or explain why the app needs access.
rn-harness-design
Phase 3 — Design system with NativeWind theme, colors, typography, and component specs.