liquid-glass-design

liquid-glass-design is a skill for Claude Code from loulanyue/awesome-claude-notes. It costs 37 tokens per session (2,102 once invoked), scanned A, original, MIT.

A guide to Apple's Liquid Glass design system for iOS 26 and later. It shows how to build blurred, light-reactive interface elements in SwiftUI, UIKit, and widgets.

In plain words
What is it for?
Use it to create or update glass-style buttons, cards, toolbars, containers, transitions, and widgets.
Why use it?
It helps developers apply the platform's glass-style appearance and interaction behavior consistently across an app.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the awesome-claude-notes plugin — 106 skills, 61 commands, 28 agents shipped together

Good fit Use it to create or update glass-style buttons, cards, toolbars, containers, transitions, and widgets.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/loulanyue/awesome-claude-notes/liquid-glass-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add loulanyue/awesome-claude-notes --skill liquid-glass-design
Clone the repo
git clone --depth 1 https://github.com/loulanyue/awesome-claude-notes

Made for: Claude Code.

Or install awesome-claude-notes, the plugin that ships this one along with the rest of its 106 skills, 61 commands, 28 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for liquid-glass-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/loulanyue/awesome-claude-notes/liquid-glass-design/github.svg)](https://agentmods.dev/skills/loulanyue/awesome-claude-notes/liquid-glass-design)
Your own site
<a href="https://agentmods.dev/skills/loulanyue/awesome-claude-notes/liquid-glass-design"><img src="https://agentmods.dev/badge/skills/loulanyue/awesome-claude-notes/liquid-glass-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for liquid-glass-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/loulanyue/awesome-claude-notes/liquid-glass-design"><img src="https://agentmods.dev/badge/skills/loulanyue/awesome-claude-notes/liquid-glass-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,102 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 2 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Agent Snooping · line 4
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
  • medium Agent Snooping · line 283
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.02102
Opus 5 $0.00018 $0.01051
Sonnet 5 $0.00007 $0.00420
Haiku 4.5 $0.00004 $0.00210

Measured 8d ago against content hash 9f9b5129bf2d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

liquid-glass-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

8 near-identical copies found in the catalogue:

docs/ja-JP/skills/liquid-glass-design/SKILL.md · 289 lines

How it starts

The opening of the file, as written. The whole thing — 289 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Liquid Glass Design System (iOS 26)

Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.

When to Activate

  • Building or updating apps for iOS 26+ with the new design language
  • Implementing glass-style buttons, cards, toolbars, or containers
  • Creating morphing transitions between glass elements
  • Applying Liquid Glass effects to widgets
  • Migrating existing blur/material effects to the new Liquid Glass API

Core Pattern — SwiftUI

Basic Glass Effect

The simplest way to add Liquid Glass to any view:

Text("Hello, World!")
    .font(.title)
    .padding()
    .glassEffect()  // Default: regular variant, capsule shape

Customizing Shape and Tint

Text("Hello, World!")
    .font(.title)
    .padding()
    .glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))

Key customization options:

  • .regular — standard glass effect
  • .tint(Color) — add color tint for prominence
  • .interactive() — react to touch and pointer interactions
  • Shape: .capsule (default), .rect(cornerRadius:), .circle

Glass Button Styles

Button("Click Me") { /* action */ }
    .buttonStyle(.glass)

Button("Important") { /* action */ }
    .buttonStyle(.glassProminent)

GlassEffectContainer for Multiple Elements

Always wrap multiple glass views in a container for performance and morphing:

GlassEffectContainer(spacing: 40.0) {
    HStack(spacing: 40.0) {
        Image(systemName: "scribble.variable")
            .frame(width: 80.0, height: 80.0)
            .font(.system(size: 36))
            .glassEffect()

        Image(systemName: "eraser.fill")
            .frame(width: 80.0, height: 80.0)
            .font(.system(size: 36))
            .glassEffect()
    }
}

The spacing parameter controls merge distance — closer elements blend their glass shapes together.

Read the full file on GitHub · 289 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 289 lines · 37 tokens per session scan A 9f9b5129bf2d

Subscribe to this mod's changes

liquid-glass-design is a skill published in the GitHub repository loulanyue/awesome-claude-notes (270 stars, last pushed 9d ago), licensed MIT. It adds 37 tokens to every session and 2,102 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.