Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add loulanyue/awesome-claude-notes --skill liquid-glass-designgit clone --depth 1 https://github.com/loulanyue/awesome-claude-notesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/loulanyue/awesome-claude-notes/liquid-glass-design)<a href="https://agentmods.dev/skills/loulanyue/awesome-claude-notes/liquid-glass-design"><img src="https://agentmods.dev/badge/skills/loulanyue/awesome-claude-notes/liquid-glass-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/loulanyue/awesome-claude-notes/liquid-glass-design"><img src="https://agentmods.dev/badge/skills/loulanyue/awesome-claude-notes/liquid-glass-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 2 findings, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Agent Snooping · line 4 Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
- medium Agent Snooping · line 283 Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00037 | $0.02102 |
| Opus 5.5 | $0.00015 | $0.00841 |
| Sonnet 5.5 | $0.00007 | $0.00420 |
| Haiku 4.5 | $0.00004 | $0.00210 |
Grade A, and why
liquid-glass-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
8 near-identical copies found in the catalogue:
- liquid-glass-design — 91% identical, 11 lines differ
- liquid-glass-design — 91% identical, 11 lines differ
- liquid-glass-design — 91% identical, 11 lines differ
- liquid-glass-design — 89% identical, 9 lines differ
- liquid-glass-design — 89% identical, 9 lines differ
- liquid-glass-design — 89% identical, 9 lines differ
- liquid-glass-design — 89% identical, 13 lines differ
- liquid-glass-design — 89% identical, 9 lines differ
How it starts
The opening of the file, as written. The whole thing — 289 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Liquid Glass Design System (iOS 26)
Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.
When to Activate
- Building or updating apps for iOS 26+ with the new design language
- Implementing glass-style buttons, cards, toolbars, or containers
- Creating morphing transitions between glass elements
- Applying Liquid Glass effects to widgets
- Migrating existing blur/material effects to the new Liquid Glass API
Core Pattern — SwiftUI
Basic Glass Effect
The simplest way to add Liquid Glass to any view:
Text("Hello, World!")
.font(.title)
.padding()
.glassEffect() // Default: regular variant, capsule shape
Customizing Shape and Tint
Text("Hello, World!")
.font(.title)
.padding()
.glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))
Key customization options:
.regular— standard glass effect.tint(Color)— add color tint for prominence.interactive()— react to touch and pointer interactions- Shape:
.capsule(default),.rect(cornerRadius:),.circle
Glass Button Styles
Button("Click Me") { /* action */ }
.buttonStyle(.glass)
Button("Important") { /* action */ }
.buttonStyle(.glassProminent)
GlassEffectContainer for Multiple Elements
Always wrap multiple glass views in a container for performance and morphing:
GlassEffectContainer(spacing: 40.0) {
HStack(spacing: 40.0) {
Image(systemName: "scribble.variable")
.frame(width: 80.0, height: 80.0)
.font(.system(size: 36))
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 80.0, height: 80.0)
.font(.system(size: 36))
.glassEffect()
}
}
The spacing parameter controls merge distance — closer elements blend their glass shapes together.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 289 lines · 37 tokens per session scan A 9f9b5129bf2d
liquid-glass-design is a skill published in the GitHub repository loulanyue/awesome-claude-notes (271 stars, last pushed 23d ago), licensed MIT. It adds 37 tokens to every session and 2,102 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
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mobile-design
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ios-accessibility
Production-grade iOS accessibility skill covering VoiceOver, Dynamic Type, color contrast, motion, Switch Control, Voice Control, and WCAG 2.2 compliance for both SwiftUI and UIKit. This skill should be used when creating new iOS screens or views, reviewing existing iOS code for accessibility, adding VoiceOver…
designmatch
Use when matching a React Native screen to a Claude Design HTML canonical at ≥95% visual parity on real Android/iOS hardware — closes the loop with a VQA stub mode, Playwright canonical renderer at 1080×2444, and a dual-metric pixelmatch + SSIM diff harness producing composite triptychs.
android-jetpack-compose-expert-v2
Android Jetpack Compose Expert workflow skill. Use this skill when the user needs Expert guidance for building modern Android UIs with Jetpack Compose, covering state management, navigation, performance, and Material Design 3 and the operator should preserve the upstream workflow, copied support files, and provenance…
rn-asset-hygiene
Use when a React Native project has messy assets — unreferenced/unused image, SVG, or Lottie files, scattered or deeply-relative require() paths, or string-based asset references you want made type-safe. Audits first (read-only), then offers git-safe cleanup. Wraps the rn-typed-assets CLI.