godot-input-testing

godot-input-testing is a skill for Claude Code, Codex from nguyenchiencong/godot-mcp-cli. It costs 65 tokens per session (693 once invoked), scanned A, original, MIT.

A workflow for simulating keyboard, mouse, and named game-input actions in a running Godot game. It supports testing menus and gameplay controls through the command line.

In plain words
What is it for?
Use it to test buttons and menus, press or hold controls, click screen positions, run timed input sequences, and verify input actions.
Why use it?
It lets you check interactive behavior with repeatable inputs instead of performing every action manually.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to test buttons and menus, press or hold controls, click screen positions, run timed input sequences, and verify input actions.

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Install with agentmods
npx agentmods add skills/nguyenchiencong/godot-mcp-cli/godot-input-testing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nguyenchiencong/godot-mcp-cli --skill godot-input-testing
Clone the repo
git clone --depth 1 https://github.com/nguyenchiencong/godot-mcp-cli

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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agentmods 80×15 button for godot-input-testing

Your own site · 80×15
<a href="https://agentmods.dev/skills/nguyenchiencong/godot-mcp-cli/godot-input-testing"><img src="https://agentmods.dev/badge/skills/nguyenchiencong/godot-mcp-cli/godot-input-testing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 693 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.00693
Opus 5 $0.00032 $0.00347
Sonnet 5 $0.00013 $0.00139
Haiku 4.5 $0.00006 $0.00069

Measured 8d ago against content hash 4f4d986d4d97, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

godot-input-testing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-input-testing/SKILL.md · 75 lines

How it starts

The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Input Testing

Requirements

  • The game must be running with the debugger attached: start with run_project or run_specific_scene (F5 mode), not run_current_scene (F6).
  • Mouse coordinates are screen/viewport space, not world coordinates. For a 1280x720 window, the center is (640, 360).
  • Discover input actions before simulating them: godot-mcp get_input_actions.

Quick start

godot-mcp get_input_actions
godot-mcp simulate_action_tap --action "ui_accept"
godot-mcp simulate_mouse_click --x 400 --y 300

Workflows

UI navigation test

Tap through a menu and confirm the selection:

godot-mcp simulate_action_tap --action "ui_down"
godot-mcp simulate_action_tap --action "ui_down"
godot-mcp simulate_action_tap --action "ui_down"
godot-mcp simulate_action_tap --action "ui_accept"

Gameplay test (hold, then jump)

godot-mcp simulate_action_press --action "ui_right"
godot-mcp simulate_action_tap --action "jump" --duration-ms 100
godot-mcp simulate_action_release --action "ui_right"

For precise timing, use a single sequence instead of separate calls:

godot-mcp simulate_input_sequence --sequence '[{"type":"press","action":"ui_right"},{"type":"wait","duration_ms":500},{"type":"tap","action":"jump","duration_ms":100},{"type":"release","action":"ui_right"}]'

Sequence step types: press, release, tap, wait, click.

Mouse-driven interaction

godot-mcp simulate_mouse_move --x 200 --y 150
godot-mcp simulate_mouse_click --x 200 --y 150 --button "left"
godot-mcp simulate_drag --start-x 100 --start-y 100 --end-x 300 --end-y 200 --duration-ms 500

Verify the result

Pair input with observation tools to confirm the game reacted:

godot-mcp capture_scene --width 1280 --height 720
godot-mcp get_debug_output
godot-mcp get_runtime_scene_structure --max-depth 2

Advanced features

  • simulate_action_press --action "ui_right" --strength 0.5: analog-style strength for actions read via Input.get_action_strength.
  • simulate_key_press --key "SPACE" --modifiers '{"ctrl":true}': raw keys with modifier support.
  • simulate_mouse_click --double-click true: double clicks for list and dialog interactions.
  • Timing: --duration-ms on taps and presses, wait steps in sequences. Keep durations realistic; a 0 ms tap may be missed by frame-based logic.

Read the full file on GitHub · 75 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 75 lines · 65 tokens per session scan A 4f4d986d4d97

Subscribe to this mod's changes

godot-input-testing is a skill published in the GitHub repository nguyenchiencong/godot-mcp-cli (11 stars, last pushed 4d ago), licensed MIT. It adds 65 tokens to every session and 693 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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