Debug a running Godot game through the godot-mcp CLI using breakpoints, pause/resume/step controls, call stacks, debug output, editor errors, and runtime state inspection. Use when finding or fixing bugs, setting or clearing breakpoints, stepping through code, reading stack traces or error logs, inspecting the live…
Drive the day-to-day Godot iteration loop through the godot-mcp CLI: inspect scenes and scripts, edit them, run the project, verify with debug output and captures, fix issues, and refresh the editor. Use when developing or iterating on a Godot project, deciding which godot-mcp tool to call for a task, or running an…
Simulate keyboard, mouse, and input-action events in a running Godot game through the godot-mcp CLI for automated UI and gameplay testing. Use when testing controls, verifying UI navigation, automating gameplay sequences, simulating key presses or mouse clicks, or checking that input actions respond correctly.
Set up and verify connectivity between the godot-mcp CLI and the Godot editor, covering addon installation, plugin enablement, tool discovery, output modes, and timeouts. Use when installing godot-mcp-cli, running a godot-mcp command for the first time, troubleshooting "godot not responding" or connection failures, or…
Inspect, create, edit, and validate Godot scenes and nodes through the godot-mcp CLI, covering scene structure dumps, node lifecycle, property and transform edits, and visual scene capture. Use when building or modifying scenes, adding or removing nodes, reading or setting node properties, validating scene structure…
Create, read, and edit GDScript files and shaders through the godot-mcp CLI, including parse diagnostics, editor-context script execution, and project guidance generation. Use when writing or fixing GDScript or .gdshader files, checking parse errors, running GDScript inside the editor, or generating AI project…
Debug shaders live in a running Godot game through the godot-mcp CLI: snapshot shader state, tweak and reset uniforms, visualize UV/normals/positions, capture rendered frames, hot-reload shader source with rollback, measure frame times, and check shader warnings and project health. Use when a shader compiles but…
AGENTS.md instructions for nguyenchiencong/local-docs-mcp, covering project overview, key commands, indexing documents, index documents from the docs/ directory and alternative using the project script.