godot-dev-workflow

godot-dev-workflow is a skill for Claude Code, Codex from nguyenchiencong/godot-mcp-cli. It costs 86 tokens per session (1,054 once invoked), scanned A, original, MIT.

A workflow for using the Godot game editor and its command-line tools while developing a game. It covers checking files and scenes, making changes, running the game, and checking the results.

In plain words
What is it for?
Use it to inspect Godot scenes and scripts, edit node settings or code, run the project, review errors and debug output, capture scenes, and refresh the editor.
Why use it?
It gives each change a repeatable check-and-fix cycle, helping catch scene, script, and runtime problems early.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions AGENTS.md.

Good fit Use it to inspect Godot scenes and scripts, edit node settings or code, run the project, review errors and debug output, capture scenes, and refresh the editor.

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Install with agentmods
npx agentmods add skills/nguyenchiencong/godot-mcp-cli/godot-dev-workflow
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nguyenchiencong/godot-mcp-cli --skill godot-dev-workflow
Clone the repo
git clone --depth 1 https://github.com/nguyenchiencong/godot-mcp-cli

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-dev-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/nguyenchiencong/godot-mcp-cli/godot-dev-workflow.svg)](https://agentmods.dev/skills/nguyenchiencong/godot-mcp-cli/godot-dev-workflow)
Your own site
<a href="https://agentmods.dev/skills/nguyenchiencong/godot-mcp-cli/godot-dev-workflow"><img src="https://agentmods.dev/badge/skills/nguyenchiencong/godot-mcp-cli/godot-dev-workflow.svg" alt="Measured on agentmods" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,054 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.01054
Opus 5 $0.00043 $0.00527
Sonnet 5 $0.00017 $0.00211
Haiku 4.5 $0.00009 $0.00105

Measured 8d ago against content hash 345d59d1ac20, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

godot-dev-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-dev-workflow/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Dev Workflow

The iteration loop

For every change, walk the loop: inspect, edit, run, verify, fix, refresh.

  1. Inspect: understand the current state before touching anything.

    godot-mcp get_editor_scene_structure --include-properties true --max-depth 3
    godot-mcp get_script --script-path "res://scripts/player.gd"
    
  2. Edit: make the change.

    godot-mcp edit_script --script-path "res://scripts/player.gd" --content "<new source>"
    godot-mcp update_node_property --node-path "./Player" --property "speed" --value "300"
    
  3. Run: play the project. Use run_project (F5, debug mode) when you need the debugger or input tools; run_current_scene (F6) only for a quick run of the open scene.

    godot-mcp run_project
    
  4. Verify: confirm the change worked.

    godot-mcp get_debug_output
    godot-mcp capture_scene --width 1280 --height 720
    godot-mcp validate_scene --scene-path "res://scenes/main.tscn"
    
  5. Fix: triage failures with diagnostics and errors.

    godot-mcp get_script_diagnostics --script-path "res://scripts/player.gd"
    godot-mcp get_editor_errors
    
  6. Refresh: pick up external changes or restart cleanly.

    godot-mcp rescan_filesystem
    godot-mcp reload_scene
    godot-mcp reload_project --save true
    

Decision table: tool category by intent

Intent Skill Start with
See the scene godot-scene-editing get_editor_scene_structure
Edit a node or scene godot-scene-editing update_node_property, update_node_transform
Write or fix GDScript godot-scripting edit_script, get_script_diagnostics
Author shaders godot-scripting create_shader, shader_get_compile_errors
Find a bug godot-debugging debugger_enable_events, debugger_set_breakpoint
Read runtime errors godot-debugging get_debug_output, get_editor_errors
Test controls godot-input-testing get_input_actions, simulate_action_tap
First-time setup or connection issues godot-mcp-quickstart get_project_info
Batch editor automation godot-scripting execute_editor_script
See what the game looks like now godot-scene-editing capture_scene

Read the full file on GitHub · 90 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 90 lines · 86 tokens per session scan A 345d59d1ac20

Subscribe to this mod's changes

godot-dev-workflow is a skill published in the GitHub repository nguyenchiencong/godot-mcp-cli (11 stars, last pushed 4d ago), licensed MIT. It adds 86 tokens to every session and 1,054 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.