godot-scene-editing

godot-scene-editing is a skill for Claude Code, Codex from nguyenchiencong/godot-mcp-cli. It costs 76 tokens per session (882 once invoked), scanned A, original, MIT.

A workflow for inspecting and changing Godot scenes, which are saved game levels or reusable parts of a game. It works with the scene tree, its nodes, their settings, and visual transforms.

In plain words
What is it for?
Use it to add or remove nodes, read or change properties and positions, inspect scripts, validate scenes, and capture the result.
Why use it?
It lets you make scene changes while checking that the hierarchy and configuration remain valid.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to add or remove nodes, read or change properties and positions, inspect scripts, validate scenes, and capture the result.

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Install with agentmods
npx agentmods add skills/nguyenchiencong/godot-mcp-cli/godot-scene-editing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nguyenchiencong/godot-mcp-cli --skill godot-scene-editing
Clone the repo
git clone --depth 1 https://github.com/nguyenchiencong/godot-mcp-cli

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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README.md
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Your own site · 80×15
<a href="https://agentmods.dev/skills/nguyenchiencong/godot-mcp-cli/godot-scene-editing"><img src="https://agentmods.dev/badge/skills/nguyenchiencong/godot-mcp-cli/godot-scene-editing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 882 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.00882
Opus 5 $0.00038 $0.00441
Sonnet 5 $0.00015 $0.00176
Haiku 4.5 $0.00008 $0.00088

Measured 12d ago against content hash 8541d824b1fe, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

godot-scene-editing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-scene-editing/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Scene Editing

Quick start

Read the current scene tree, then edit a node:

godot-mcp get_editor_scene_structure --include-properties true --max-depth 2
godot-mcp update_node_property --node-path "./World/Enemy" --property "position" --value "[100,200]"

Node path conventions

  • Editor scene nodes use absolute paths starting with ./: ./World/Enemy, ./UI/ScoreLabel. The scene root is ".".
  • Scripts, scenes, and resources use res:// paths: res://scenes/main.tscn.
  • Runtime tools (running game) use /root/... paths: /root/TestMainScene/Player.

Workflows

Inspect tree, inspect node, edit, validate

  1. See the hierarchy:

    godot-mcp get_editor_scene_structure --include-scripts true
    
  2. Read one node's properties:

    godot-mcp get_node_properties --node-path "./Player"
    
  3. Edit a property or transform:

    godot-mcp update_node_property --node-path "./Player" --property "modulate" --value "[1,0,0,1]"
    godot-mcp update_node_transform --node-path "./Player" --position "[512,256]" --rotation 0.5 --scale "[2,2]"
    
  4. Validate the scene and check configuration warnings:

    godot-mcp validate_scene --scene-path "res://scenes/main.tscn"
    godot-mcp get_node_warnings
    

Build a new scene from scratch

godot-mcp create_scene --path "res://scenes/shop.tscn" --root-node-type "Control"
godot-mcp open_scene --path "res://scenes/shop.tscn"
godot-mcp create_node --parent-path "." --node-type "Label" --node-name "Title"
godot-mcp update_node_property --node-path "./Title" --property "text" --value "Shop"
godot-mcp save_scene

See what a scene looks like

godot-mcp capture_scene --scene-path "res://scenes/main.tscn" --width 1280 --height 720

Capture returns a PNG image plus a text summary. Without --scene-path, the scene open in the editor is captured. By default Godot writes the PNG to user://mcp_captures/ and the server reads it back; pass --return-base64 true only when the image must travel over the WebSocket. Captures above 4,000,000 pixels are refused unless --allow-large true.

Read the full file on GitHub · 79 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 79 lines · 76 tokens per session scan A 8541d824b1fe

Subscribe to this mod's changes

godot-scene-editing is a skill published in the GitHub repository nguyenchiencong/godot-mcp-cli (11 stars, last pushed 7d ago), licensed MIT. It adds 76 tokens to every session and 882 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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