game-pipeline

game-pipeline is a skill for Claude Code from notque/vexjoy-agent. It costs 19 tokens per session (3,385 once invoked), scanned A, original, MIT.

A coordinator for the lifecycle of browser-based games, from project setup and assets through design, audio, quality checks, and deployment. Deployment means preparing the game for people to run or download.

In plain words
What is it for?
Use it to scaffold, create assets and audio, review, test, deploy, or export browser games, including iOS exports through Capacitor.
Why use it?
It connects the different parts of game production and sends each phase to the appropriate specialist process.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents.

Good fit Use it to scaffold, create assets and audio, review, test, deploy, or export browser games, including iOS exports through Capacitor.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/notque/vexjoy-agent/game-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add notque/vexjoy-agent --skill game-pipeline
Clone the repo
git clone --depth 1 https://github.com/notque/vexjoy-agent

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/notque/vexjoy-agent/game-pipeline/github.svg)](https://agentmods.dev/skills/notque/vexjoy-agent/game-pipeline)
Your own site
<a href="https://agentmods.dev/skills/notque/vexjoy-agent/game-pipeline"><img src="https://agentmods.dev/badge/skills/notque/vexjoy-agent/game-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/notque/vexjoy-agent/game-pipeline"><img src="https://agentmods.dev/badge/skills/notque/vexjoy-agent/game-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,385 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 4 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 253
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
  • medium MCP Rug Pull · line 264
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
  • medium MCP Rug Pull · line 292
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
  • medium MCP Rug Pull · line 317
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.03385
Opus 5 $0.00010 $0.01692
Sonnet 5 $0.00004 $0.00677
Haiku 4.5 $0.00002 $0.00338

Measured 6d ago against content hash 8a9eff6496f8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

game-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (scripts/fal_queue_image_run.py, scripts/imgdiff.py, scripts/meshy-generate.mjs, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game/game-pipeline/SKILL.md · 346 lines

How it starts

The opening of the file, as written. The whole thing — 346 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Pipeline Skill

Overview

This skill orchestrates the full game development lifecycle: SCAFFOLD → ASSETS → DESIGN → AUDIO → QA → DEPLOY. Each phase can be entered independently — you do not need to start from SCAFFOLD. The orchestrator never writes game code directly; it delegates each phase to the appropriate engine-specific skill or domain reference.

Scope: Use for any browser-based game (Three.js, Phaser, or vanilla canvas), cross-cutting concerns that span engines (audio, QA, promo, deploy), and iOS export via Capacitor. Skip Unity/Godot/native engines, non-game web apps, and server-side logic.


Reference Loading Table

Signal Load These Files Why
references/game-audio.md game-audio.md AUDIO
references/game-qa.md game-qa.md QA
references/game-designer.md game-designer.md DESIGN
references/promo-video.md promo-video.md DEPLOY
references/deploy.md deploy.md DEPLOY
references/capacitor-ios.md capacitor-ios.md DEPLOY
"3D model", GLB, mesh, rig, meshy game-asset-generator.md, meshyai.md 3D model generation
"environment", "gaussian splat", "world labs" game-asset-generator.md, worldlabs.md Environment generation
"sprite", "pixel art", "tile", "palette quantize" game-asset-generator.md, pixel-art-sprites.md 2D sprite / pixel art
"image", "texture", "concept art", fal.ai game-asset-generator.md, fal-ai-image.md Image / texture generation
"free asset", "find model", "sketchfab" game-asset-generator.md, asset-sources.md Existing asset sources
"mocap", "BVH", "motion data", "animation pipeline" motion-pipeline.md Motion data import / processing
"contact detection", "IK solve", "FABRIK" motion-pipeline.md Contact / IK solving
"motion blend", "bone trajectory", "root extraction" motion-pipeline.md Motion decomposition / blending

Instructions

Entry Point Detection

Read the full file on GitHub · 346 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 346 lines · 19 tokens per session scan A 8a9eff6496f8

Subscribe to this mod's changes

game-pipeline is a skill published in the GitHub repository notque/vexjoy-agent (419 stars, last pushed today), licensed MIT. It adds 19 tokens to every session and 3,385 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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