Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add notque/vexjoy-agent --skill game-pipelinegit clone --depth 1 https://github.com/notque/vexjoy-agentWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/notque/vexjoy-agent/game-pipeline)<a href="https://agentmods.dev/skills/notque/vexjoy-agent/game-pipeline"><img src="https://agentmods.dev/badge/skills/notque/vexjoy-agent/game-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/notque/vexjoy-agent/game-pipeline"><img src="https://agentmods.dev/badge/skills/notque/vexjoy-agent/game-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 4 findings, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium MCP Rug Pull · line 253 npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.Fix: Pin the version: npx @scope/[email protected]
- medium MCP Rug Pull · line 264 npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.Fix: Pin the version: npx @scope/[email protected]
- medium MCP Rug Pull · line 292 npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.Fix: Pin the version: npx @scope/[email protected]
- medium MCP Rug Pull · line 317 npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.Fix: Pin the version: npx @scope/[email protected]
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00019 | $0.03385 |
| Opus 5 | $0.00010 | $0.01692 |
| Sonnet 5 | $0.00004 | $0.00677 |
| Haiku 4.5 | $0.00002 | $0.00338 |
Grade A, and why
game-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 346 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Game Pipeline Skill
Overview
This skill orchestrates the full game development lifecycle: SCAFFOLD → ASSETS → DESIGN → AUDIO → QA → DEPLOY. Each phase can be entered independently — you do not need to start from SCAFFOLD. The orchestrator never writes game code directly; it delegates each phase to the appropriate engine-specific skill or domain reference.
Scope: Use for any browser-based game (Three.js, Phaser, or vanilla canvas), cross-cutting concerns that span engines (audio, QA, promo, deploy), and iOS export via Capacitor. Skip Unity/Godot/native engines, non-game web apps, and server-side logic.
Reference Loading Table
| Signal | Load These Files | Why |
|---|---|---|
references/game-audio.md |
game-audio.md |
AUDIO |
references/game-qa.md |
game-qa.md |
QA |
references/game-designer.md |
game-designer.md |
DESIGN |
references/promo-video.md |
promo-video.md |
DEPLOY |
references/deploy.md |
deploy.md |
DEPLOY |
references/capacitor-ios.md |
capacitor-ios.md |
DEPLOY |
| "3D model", GLB, mesh, rig, meshy | game-asset-generator.md, meshyai.md |
3D model generation |
| "environment", "gaussian splat", "world labs" | game-asset-generator.md, worldlabs.md |
Environment generation |
| "sprite", "pixel art", "tile", "palette quantize" | game-asset-generator.md, pixel-art-sprites.md |
2D sprite / pixel art |
| "image", "texture", "concept art", fal.ai | game-asset-generator.md, fal-ai-image.md |
Image / texture generation |
| "free asset", "find model", "sketchfab" | game-asset-generator.md, asset-sources.md |
Existing asset sources |
| "mocap", "BVH", "motion data", "animation pipeline" | motion-pipeline.md |
Motion data import / processing |
| "contact detection", "IK solve", "FABRIK" | motion-pipeline.md |
Contact / IK solving |
| "motion blend", "bone trajectory", "root extraction" | motion-pipeline.md |
Motion decomposition / blending |
Instructions
Entry Point Detection
What ships with it
18 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/asset-sources.md 7.9 KB
- references/capacitor-ios.md 7.3 KB
- references/deploy.md 5.3 KB
- references/fal-ai-image.md 7.1 KB
- references/game-asset-generator.md 9.5 KB
- references/game-audio.md 7.5 KB
- references/game-designer.md 7.5 KB
- references/game-qa.md 6.7 KB
- references/meshyai.md 7.3 KB
- references/motion-pipeline.md 7.5 KB
- references/pixel-art-sprites.md 8.7 KB
- references/promo-video.md 6.6 KB
- references/worldlabs.md 7.9 KB
- scripts/fal_queue_image_run.py 9.2 KB runs code
- scripts/imgdiff.py 5.0 KB runs code
- scripts/meshy-generate.mjs 11 KB runs code
- scripts/optimize-glb.mjs 3.8 KB runs code
- scripts/with_server.py 5.8 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 346 lines · 19 tokens per session scan A 8a9eff6496f8
game-pipeline is a skill published in the GitHub repository notque/vexjoy-agent (419 stars, last pushed today), licensed MIT. It adds 19 tokens to every session and 3,385 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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