threejs-builder

threejs-builder is a skill for Claude Code from notque/vexjoy-agent. It costs 23 tokens per session (2,864 once invoked), scanned A, original, MIT.

A builder for interactive 3D websites and browser applications using Three.js, a JavaScript library for displaying 3D graphics. It supports regular Three.js, React Three Fiber, and WebGPU projects.

In plain words
What is it for?
Use it to build interactive 3D scenes, product viewers, visualizations, and browser-based games.
Why use it?
It organizes 3D work into design, construction, animation, and finishing stages so the project is developed as a complete application.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; mentions CLAUDE.md.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/notque/vexjoy-agent/threejs-builder
Any agent
npx skills add notque/vexjoy-agent --skill threejs-builder
Clone the repo
git clone --depth 1 https://github.com/notque/vexjoy-agent

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/notque/vexjoy-agent/threejs-builder.svg)](https://agentmods.dev/skills/notque/vexjoy-agent/threejs-builder)
Your own site
<a href="https://agentmods.dev/skills/notque/vexjoy-agent/threejs-builder"><img src="https://agentmods.dev/badge/skills/notque/vexjoy-agent/threejs-builder.svg" alt="Measured on agentmods" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,864 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.02864
Opus 5 $0.00012 $0.01432
Sonnet 5 $0.00005 $0.00573
Haiku 4.5 $0.00002 $0.00286

Measured 3d ago against content hash 2e62db559c82, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

threejs-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/frontend/threejs-builder/SKILL.md · 208 lines

How it starts

The opening of the file, as written. The whole thing — 208 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Builder Skill

Overview

This skill builds complete Three.js web applications using a Phased Construction pattern with four phases: Design, Build, Animate, Polish. It supports three paradigms — imperative Three.js, React Three Fiber (R3F), and WebGPU — detected automatically from project context. Only the relevant paradigm's reference is loaded.

Scope: Use for 3D web apps, interactive scenes, WebGL/WebGPU visualizations, R3F declarative 3D, and product viewers. For game engines, 3D model creation, VR/AR experiences, or CAD workflows, use a more specialized skill.


Reference Loading Table

Signal Load These Files Why
@react-three/fiber, r3f, drei, useFrame, <Canvas>, <mesh>, React project with 3D react-three-fiber.md React Three Fiber
WebGPURenderer, TSL, tsl, compute shader, wgsl, node material, WebGPU mentioned webgpu.md WebGPU
Standalone HTML, CDN imports, new THREE.Scene(), no React, vanilla JS/TS advanced-topics.md (load as needed)` Imperative
Game project: EventBus, GameState, player controller, enemies, scoring, multiple game systems game-patterns.md (alongside paradigm reference)` Game architecture
GLTF/GLB model loading, .glb files, animated characters, skeletal rigs, model import gltf-loading.md (alongside paradigm reference)` GLTF loading
references/build-recipes.md build-recipes.md Phase 2/3 build, error diagnosis
references/advanced-topics.md advanced-topics.md Imperative paradigm
references/react-three-fiber.md react-three-fiber.md R3F paradigm
references/webgpu.md webgpu.md WebGPU paradigm
references/visual-polish.md visual-polish.md Visual quality signal
references/gltf-loading.md gltf-loading.md GLTF/GLB model loading signal
references/game-patterns.md game-patterns.md Game project signal
references/game-architecture.md game-architecture.md Game project signal
references/shader-patterns.md shader-patterns.md Custom GLSL / visual effects
references/performance-patterns.md performance-patterns.md Performance / many objects
references/advanced-animation.md advanced-animation.md Animation systems / skeletal rigs

Read the full file on GitHub · 208 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 208 lines · 23 tokens per session scan A 2e62db559c82

Subscribe to this mod's changes

threejs-builder is a skill published in the GitHub repository notque/vexjoy-agent (419 stars, last pushed yesterday), licensed MIT. It adds 23 tokens to every session and 2,864 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.