inventory-system

inventory-system is a skill for Claude Code from jame581/GodotPrompter. It costs 21 tokens per session (2,994 once invoked), scanned A, original, MIT.

A Godot 4.3+ pattern for game inventories, covering item resources, slots, item stacking, and connecting the inventory to its user interface.

In plain words
What is it for?
Use it to build item slots, quantities, inventory grids, drag-and-drop interactions, and UI updates when inventory contents change.
Why use it?
It gives the inventory data, interface, and drag-and-drop behavior a defined structure. This reduces the need to design those parts from scratch.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-prompter plugin — 57 skills, 9 agents, 2 hooks shipped together

Good fit Use it to build item slots, quantities, inventory grids, drag-and-drop interactions, and UI updates when inventory contents change.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jame581/godotprompter/inventory-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jame581/GodotPrompter --skill inventory-system
Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 57 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for inventory-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/jame581/godotprompter/inventory-system/github.svg)](https://agentmods.dev/skills/jame581/godotprompter/inventory-system)
Your own site
<a href="https://agentmods.dev/skills/jame581/godotprompter/inventory-system"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/inventory-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for inventory-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/jame581/godotprompter/inventory-system"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/inventory-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,994 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.02994
Opus 5 $0.00010 $0.01497
Sonnet 5 $0.00004 $0.00599
Haiku 4.5 $0.00002 $0.00299

Measured 9d ago against content hash 1a64c5ebce02, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

inventory-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/inventory-system/SKILL.md · 414 lines

How it starts

The opening of the file, as written. The whole thing — 414 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Inventory Systems in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

Related skills: resource-pattern for custom Resource data containers, save-load for inventory serialization, event-bus for inventory change notifications, hud-system for inventory UI display, popochiu for adventure-game inventory.


1. Architecture Overview

┌─────────────────────────────────────────────────────────┐
│                        UI Layer                         │
│   InventoryUI (Control)                                 │
│     └─ GridContainer                                    │
│           └─ SlotUI × N (Button)                        │
│                 └─ TextureRect (icon) + Label (qty)     │
│                                                         │
│   Connects to: inventory_changed signal                 │
│   Drag-and-drop via _get_drag_data / _drop_data         │
└───────────────────────┬─────────────────────────────────┘
                        │ reads / mutates
┌───────────────────────▼─────────────────────────────────┐
│                    Inventory (Node)                      │
│   slots: Array[InventorySlot]                           │
│   add_item(item, qty) → leftover: int                   │
│   remove_item(item, qty)                                │
│   has_item(item, qty) → bool                            │
│   get_item_count(item) → int                            │
│                                                         │
│   signals: inventory_changed                            │
│             item_added(item, quantity)                  │
│             item_removed(item, quantity)                │
└───────────────────────┬─────────────────────────────────┘
                        │ references
┌───────────────────────▼─────────────────────────────────┐
│                   Data Layer (Resources)                 │
│   ItemData (Resource)                                   │
│     id, name, description, icon, max_stack_size,        │
│     item_type enum                                      │
│                                                         │
│   InventorySlot (inner class / Resource)                │
│     item: ItemData, quantity: int                       │
└─────────────────────────────────────────────────────────┘

Read the full file on GitHub · 414 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 414 lines · 21 tokens per session scan A 1a64c5ebce02

Subscribe to this mod's changes

inventory-system is a skill published in the GitHub repository jame581/GodotPrompter (685 stars, last pushed 27d ago), licensed MIT. It adds 21 tokens to every session and 2,994 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.