NVIDIA NuRec Skills is a set of agent instructions for running neural reconstruction and rendering workflows in NVIDIA Omniverse NuRec. It targets autonomous-vehicle and robotics simulation, guiding agents across the public containers, repositories, and artifacts that make up the NuRec stack.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add NVIDIA/nurec-skills --skill nregit clone --depth 1 https://github.com/NVIDIA/nurec-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nvidia/nurec-skills/nre)<a href="https://agentmods.dev/skills/nvidia/nurec-skills/nre"><img src="https://agentmods.dev/badge/skills/nvidia/nurec-skills/nre/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nvidia/nurec-skills/nre"><img src="https://agentmods.dev/badge/skills/nvidia/nurec-skills/nre.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00150 | $0.05433 |
| Opus 5 | $0.00075 | $0.02717 |
| Sonnet 5 | $0.00030 | $0.01087 |
| Haiku 4.5 | $0.00015 | $0.00543 |
Grade C, and why
nre scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Recursive force deletehighDestructive command
rm -rf with a variable or a broad path is one typo away from removing the wrong tree.
nre/nre-tools, `rm -rf ${HOME}/.cache/nre` and your How it starts
The opening of the file, as written. The whole thing — 416 lines — stays where its author put it; the contents beside it link to each section on GitHub.
NRE — NVIDIA Omniverse NuRec (Neural Reconstruction Engine)
Purpose
Drive the public NVIDIA Omniverse NuRec / Neural Reconstruction
Engine containers (nvcr.io/nvidia/nre/nre,
nvcr.io/nvidia/nre/nre-tools) to train a 3DGUT/3DGRT Gaussian
reconstruction from an NCore V4 camera+LiDAR clip, render novel
views (locally or via gRPC), generate aux data, export
PLY/depth/mesh/ego-mask/tracks, package Asset Harvester output
into a USDZ, and evaluate rendering metrics.
This skill carries the host-side toolkit around the NRE CLI: NGC
credential resolution, cached-image notes, local render recipes,
MP4 encoding, warm serve-grpc boot/teardown scripts, a thin
Python gRPC client for repeated RGB renders, bundled rig JSONs,
pre-baked custom-rig trajectories, and bash / Hydra / OSMO
workflow templates.
When to Use / When NOT to Use
Use this skill when the user has an NCore V4 clip (or a USDZ + NRE artifact pair) on a Linux x86_64 host with an NVIDIA GPU and an NGC API key, and wants to train, render, generate aux data, export artifacts, insert/remove actors, run the gRPC server, or evaluate metrics. Concrete triggers:
- Train a multi-camera + LiDAR AV clip into a renderable USDZ scene with 3DGUT (or 3DGRT ray-traced) Gaussians.
- Generate NuRec auxiliary data (seg, depth, ego mask, DINOv2,
LiDAR-seg visibility) using
nre-tools. - Render frames locally (no server) along the training rig or a custom rig + offsets.
- Render novel views via the sensorsim gRPC API (CARLA, Isaac Sim, AlpaSim, custom simulator), optionally with Difix artifact-removal.
- Render LiDAR sweeps via
render-grpc --lidar. - Export PLY / ego masks / depth / Poisson mesh / ground mesh / point clouds / cuboid tracks / NCore tracks / custom rig trajectories.
- Insert / remove / replace 3D actors with
export-external-assetsrender-grpc --edit-assets.
- Render the gated HF dataset
nvidia/PhysicalAI-Autonomous-Vehicles-NuRec. - Upgrade an old USDZ once (
upgrade-artifact). - Inspect / evaluate (
export-parsed-config,gaussian-statistics,eval-rendering-metrics,compute-metrics,eval-ground-mesh). - Browse a USDZ or PLY in the in-container viewer.
What ships with it
57 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- BENCHMARK.md 5.9 KB
- evals/evals.json 4.5 KB
- references/asset-editing.md 17 KB
- references/aux-data.md 14 KB
- references/carline-adaptation.md 1.5 KB
- references/cli-reference.md 50 KB
- references/configs/pai.yaml 2.7 KB
- references/configuration.md 33 KB
- references/cookbook.md 7.2 KB
- references/custom-rig-trajectories/048b974e_custom_rig_trajectories.json 8487 KB
- references/custom-rig-trajectories/0fd06bc3_custom_rig_trajectories.json 8442 KB
- references/example-workflows/bash/aux.sh 932 B runs code
- references/example-workflows/bash/export_usdz.sh 656 B runs code
- references/example-workflows/bash/nurec_workflow_pai.md 29 KB
- references/example-workflows/bash/nurec.sh 2.3 KB runs code
- references/example-workflows/bash/render.sh 618 B runs code
- references/example-workflows/bash/start_grpc.sh 600 B runs code
- references/example-workflows/hydra/download-pai-samples.yaml 991 B
- references/example-workflows/hydra/download-waymo-samples.yaml 1.4 KB
- references/example-workflows/hydra/ncore-steps.yaml 2.9 KB
- references/example-workflows/hydra/nre-overrides/pai.yaml 2.7 KB
- references/example-workflows/hydra/nre-overrides/waymo.yaml 930 B
- references/example-workflows/hydra/nurec-steps.yaml 13 KB
- references/example-workflows/hydra/pai-nurec.yaml 5.3 KB
- references/example-workflows/hydra/pai-steps.yaml 8.1 KB
- references/example-workflows/hydra/pai-to-ncore.yaml 1.3 KB
- references/example-workflows/hydra/paths.yaml 453 B
- references/example-workflows/hydra/personal-template.yaml 367 B
- references/example-workflows/hydra/render-pai-nurec.yaml 2.9 KB
- references/example-workflows/hydra/tools.yaml 9.4 KB
- references/example-workflows/hydra/waymo-nurec.yaml 2.2 KB
- references/example-workflows/osmo/pai-nurec.yaml 14 KB
- references/example-workflows/osmo/render-usdz.yaml 12 KB
- references/grpc-api.md 23 KB
- references/install.md 3.4 KB
- references/local-render.md 21 KB
- references/long-running-tasks.md 4.6 KB
- references/mp4-encoding.md 3.1 KB
- references/ngc-and-registry.md 2.6 KB
- references/NRE_RenderClient/README.md 26 KB
- references/NRE_RenderClient/scripts/setup_protos.sh 12 KB runs code
- references/NRE_RenderClient/scripts/thin_client.py 42 KB runs code
- references/nre-image-notes.md 9.8 KB
- references/nurec-skill-catalog.md 3.1 KB
- references/physical-ai-render.md 9.1 KB
- references/rig-json/augmented_rig.json 51 KB
- references/rig-json/minimal-synthetic-target-rig.json 577 B
- references/rig-json/rig.json 51 KB
- references/teardown.md 1.5 KB
- references/troubleshooting.md 3.3 KB
- references/workflows.md 8.6 KB
- scripts/.env.example 736 B
- scripts/session_teardown.sh 2.1 KB runs code
- scripts/session_warm_server.sh 17 KB runs code
- scripts/validate_setup.py 8.3 KB runs code
- skill-card.md 3.5 KB
- skill.oms.sig 15 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 416 lines · 150 tokens per session scan C fd2473df552d
nre is a skill published in the GitHub repository NVIDIA/nurec-skills (36 stars, last pushed 6d ago), licensed Apache-2.0. It adds 150 tokens to every session and 5,433 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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