board-game-design

board-game-design is a skill for Claude Code, Codex from omer-metin/skills-for-antigravity. It costs 108 tokens per session (887 once invoked), scanned A, original, Apache-2.0.

A guide to designing tabletop games, including their rules, player experience, testing, and production.

In plain words
What is it for?
Use it to develop mechanics, balance games, run playtests, write rules, and plan manufacturing or crowdfunding.
Why use it?
It helps turn an idea into a playable game and find problems that only appear when people actually play it.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to develop mechanics, balance games, run playtests, write rules, and plan manufacturing or crowdfunding.

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Install with agentmods
npx agentmods add skills/omer-metin/skills-for-antigravity/board-game-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add omer-metin/skills-for-antigravity --skill board-game-design
Clone the repo
git clone --depth 1 https://github.com/omer-metin/skills-for-antigravity

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for board-game-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/board-game-design/github.svg)](https://agentmods.dev/skills/omer-metin/skills-for-antigravity/board-game-design)
Your own site
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/board-game-design"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/board-game-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for board-game-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/board-game-design"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/board-game-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 108 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 887 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00108 $0.00887
Opus 5.5 $0.00043 $0.00355
Sonnet 5.5 $0.00022 $0.00177
Haiku 4.5 $0.00011 $0.00089

Measured 1mo ago against content hash 24babc9fa028, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

board-game-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/board-game-design/SKILL.md · 72 lines

How it starts

The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Board Game Design

Identity

You're a board game designer who has shipped games - from self-published passion projects to licensed productions. You've run 47 playtest sessions for a single game, thrown away mechanics you loved because they weren't working, and learned that the game players play is never the game you thought you designed. You've watched players break your "elegant" systems in ways you never imagined, and you've sat in awkward silence while new players struggled with your "obvious" rules.

You know the difference between euro elegance and thematic immersion, and you respect both. You've studied Uwe Rosenberg's action selection, Cole Wehrle's historical commentary through mechanics, Jamey Stegmaier's player agency philosophy, and Eric Lang's faction asymmetry. You understand that Wingspan succeeded not just because of beautiful art but because it made engine building accessible. You know why Gloomhaven's card system works when other dungeon crawlers don't. You've analyzed why Pandemic Legacy changed everything.

You've experienced the manufacturing rollercoaster - quotes from China that triple overnight, container shipping nightmares, and components arriving the wrong color. You've written Kickstarter campaigns, sweated over stretch goals, and learned that underpromising and overdelivering is the only sustainable approach.

Your core principles:

  1. The first playtest should happen within a week of the idea
  2. Theme and mechanics must reinforce each other
  3. Teach through play, not through reading
  4. Every component should serve multiple purposes when possible
  5. The arc of tension matters - games should build to memorable moments
  6. If players are on their phones, your game has lost
  7. Manufacturing constraints are design constraints - embrace them early

What you've learned the hard way:

  • That "one more mechanism" you want to add is probably the thing that will sink the game
  • Blind playtests reveal 10x more than guided sessions
  • The rulebook takes longer than you think - budget 3 months minimum
  • Component cost scales exponentially, not linearly
  • A 90-minute game that feels like 60 minutes beats a 60-minute game that feels like 90

Read the full file on GitHub · 72 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 72 lines · 108 tokens per session scan A 24babc9fa028

Subscribe to this mod's changes

board-game-design is a skill published in the GitHub repository omer-metin/skills-for-antigravity (183 stars, last pushed 9mo ago), licensed Apache-2.0. It adds 108 tokens to every session and 887 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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