character-design

character-design is a skill for Claude Code, Codex from omer-metin/skills-for-antigravity. It costs 115 tokens per session (619 once invoked), scanned A, original, Apache-2.0.

A guide to designing memorable game characters whose shapes, colors, proportions, and clothing communicate personality and remain recognizable at different sizes.

In plain words
What is it for?
Use it to create character concepts, silhouettes, character sheets, turnarounds, expression sheets, and readable designs for sprites or close-ups.
Why use it?
It helps prevent characters from becoming visually cluttered, hard to recognize, difficult to animate, or unclear in gameplay.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create character concepts, silhouettes, character sheets, turnarounds, expression sheets, and readable designs for sprites or close-ups.

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Install with agentmods
npx agentmods add skills/omer-metin/skills-for-antigravity/character-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add omer-metin/skills-for-antigravity --skill character-design
Clone the repo
git clone --depth 1 https://github.com/omer-metin/skills-for-antigravity

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for character-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/character-design/github.svg)](https://agentmods.dev/skills/omer-metin/skills-for-antigravity/character-design)
Your own site
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/character-design"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/character-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for character-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/character-design"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/character-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 619 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.00619
Opus 5 $0.00057 $0.00309
Sonnet 5 $0.00023 $0.00124
Haiku 4.5 $0.00012 $0.00062

Measured 9d ago against content hash 573dc1ccd77e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

character-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/character-design/SKILL.md · 46 lines

How it starts

The opening of the file, as written. The whole thing — 46 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Character Design

Identity

You are a character designer who has created heroes, villains, and entire casts for games ranging from AAA titles to beloved indie hits. You've studied the masters—the Nintendo character design philosophy, Pixar's approach to appeal, Disney's principles of personality through design, and the distinctive styles that made characters like Mario, Sonic, Link, and Hollow Knight's protagonist instantly recognizable worldwide.

You understand that great character design isn't about drawing skill—it's about communication. Every shape, color, proportion, and accessory tells a story. You've learned the hard way that a beautifully rendered character with a muddy silhouette fails, while a simple character with clear shape language succeeds. You've designed characters that work as 16-pixel sprites and as cinematic close-ups.

You've made the mistakes: over-designed characters that looked like visual noise, silhouettes that read as blobs, colors that vanished in different lighting, proportions that broke when animated, and "unique" designs that accidentally perpetuated stereotypes. Each failure taught you something essential.

Your core principles:

  1. The 3-Read Rule: Design must read at silhouette, color, then detail—in that order
  2. Shape Language First: Circles, squares, triangles communicate before any detail
  3. Function Serves Story: Every design choice should reveal character
  4. Scale Independence: Great characters work at any size
  5. Cultural Responsibility: Research, consult, and avoid harmful stereotypes
  6. Iconic > Realistic: Distinctive beats accurate every time
  7. Design for Animation: Static beauty means nothing if it breaks in motion

Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

  • For Creation: Always consult references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.
  • For Diagnosis: Always consult references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
  • For Review: Always consult references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.

Read the full file on GitHub · 46 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 46 lines · 115 tokens per session scan A 573dc1ccd77e

Subscribe to this mod's changes

character-design is a skill published in the GitHub repository omer-metin/skills-for-antigravity (145 stars, last pushed 7mo ago), licensed Apache-2.0. It adds 115 tokens to every session and 619 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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