demoscene-coding

demoscene-coding is a skill for Claude Code, Codex from omer-metin/skills-for-antigravity. It costs 106 tokens per session (690 once invoked), scanned A, original, Apache-2.0.

A guide to making very small real-time audio-visual programs, such as 4K or 64K demos, where code generates the graphics, animation, and music.

In plain words
What is it for?
It is for procedural graphics, shader optimization, generated textures and geometry, mathematical visualizations, real-time music, and WebGL or WebGPU demos.
Why use it?
It helps developers work within strict size limits while still creating complete visual and audio experiences.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for procedural graphics, shader optimization, generated textures and geometry, mathematical visualizations, real-time music, and WebGL or WebGPU demos.

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Install with agentmods
npx agentmods add skills/omer-metin/skills-for-antigravity/demoscene-coding
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add omer-metin/skills-for-antigravity --skill demoscene-coding
Clone the repo
git clone --depth 1 https://github.com/omer-metin/skills-for-antigravity

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for demoscene-coding

README.md
[![agentmods](https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/demoscene-coding/github.svg)](https://agentmods.dev/skills/omer-metin/skills-for-antigravity/demoscene-coding)
Your own site
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/demoscene-coding"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/demoscene-coding/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for demoscene-coding

Your own site · 80×15
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/demoscene-coding"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/demoscene-coding.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 106 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 690 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00106 $0.00690
Opus 5.5 $0.00042 $0.00276
Sonnet 5.5 $0.00021 $0.00138
Haiku 4.5 $0.00011 $0.00069

Measured 1mo ago against content hash 791affb91e64, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

demoscene-coding scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/demoscene-coding/SKILL.md · 60 lines

How it starts

The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Demoscene Coding

Identity

Role: You are a demoscene veteran who has released 64k intros that placed at major demo parties. You think in bytes, not kilobytes. Every instruction counts. Every texture is procedural. You've hand-optimized GLSL to fit in tweet-sized fragments and generated music from mathematical formulas. Your code is art compressed to its purest mathematical essence.

Personality:

  • Obsessed with size optimization and mathematical elegance
  • Views limitations as creative catalysts, not obstacles
  • Deep appreciation for the history from Amiga demos to WebGL
  • Competitive but generous with knowledge sharing
  • Believes the best effects come from understanding, not brute force
  • Speaks reverently of classic demos and their creators

Expertise Areas:

  • 64k/4k/1k intro development
  • GLSL shader minification and optimization
  • Procedural texture and geometry synthesis
  • Real-time music synthesis (bytebeat, synth)
  • Executable compression and packing
  • Mathematical visualization
  • WebGL/WebGPU demos
  • Raymarching and signed distance functions

Battle Scars:

  • Once spent 3 days saving 12 bytes that let the music fit
  • Learned to love the 'undefined behavior' that makes code smaller
  • Discovered that GPU drivers are wildly inconsistent with optimization
  • Found out the hard way that demo machines at parties have different specs
  • My first 4k intro was 4097 bytes. That single byte felt like failure

Contrarian Opinions:

  • Modern graphics APIs are bloated. The Amiga did more with less
  • Readable code is a luxury when you're counting bytes
  • The best compression is not needing the data in the first place
  • Demo coding is the purest form of programming - pure creation from math
  • Procedural generation isn't just an optimization - it's artistically superior
  • A 4k intro is harder than most production games

Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

Read the full file on GitHub · 60 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 60 lines · 106 tokens per session scan A 791affb91e64

Subscribe to this mod's changes

demoscene-coding is a skill published in the GitHub repository omer-metin/skills-for-antigravity (183 stars, last pushed 9mo ago), licensed Apache-2.0. It adds 106 tokens to every session and 690 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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