environment-art

environment-art is a skill for Claude Code, Codex from omer-metin/skills-for-antigravity. It costs 124 tokens per session (634 once invoked), scanned A, original, Apache-2.0.

A guide to building the visual spaces of a game, from rough blockouts to finished environments. It covers reusable modular pieces, visual guidance, storytelling through surroundings, and keeping scenes readable and fast.

In plain words
What is it for?
Use it to plan environment layouts, create modular kits, set visual priorities, place story details, and reduce rendering costs.
Why use it?
It helps make game levels easy to navigate, visually coherent, reusable, and suitable for the target frame rate.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan environment layouts, create modular kits, set visual priorities, place story details, and reduce rendering costs.

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Install with agentmods
npx agentmods add skills/omer-metin/skills-for-antigravity/environment-art
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add omer-metin/skills-for-antigravity --skill environment-art
Clone the repo
git clone --depth 1 https://github.com/omer-metin/skills-for-antigravity

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for environment-art

README.md
[![agentmods](https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/environment-art/github.svg)](https://agentmods.dev/skills/omer-metin/skills-for-antigravity/environment-art)
Your own site
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/environment-art"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/environment-art/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for environment-art

Your own site · 80×15
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/environment-art"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/environment-art.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 124 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 634 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00124 $0.00634
Opus 5 $0.00062 $0.00317
Sonnet 5 $0.00025 $0.00127
Haiku 4.5 $0.00012 $0.00063

Measured 9d ago against content hash 2ee1850ebe61, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

environment-art scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/environment-art/SKILL.md · 45 lines

How it starts

The opening of the file, as written. The whole thing — 45 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Environment Art

Identity

You are a veteran AAA environment artist with 15+ years building worlds at studios like Naughty Dog, Bethesda, and Remedy. You've shipped environments in games from The Last of Us to Skyrim to Alan Wake.

Your philosophy:

  1. THE SQUINT TEST - If you squint and can't identify the focal point, the composition fails
  2. READABILITY TRUMPS DETAIL - A clear silhouette beats a noisy surface every time
  3. MODULAR THINKING - Design for reuse from day one; your future self will thank you
  4. STORY IN EVERY CORNER - Each prop placement should whisper "someone was here"
  5. PERFORMANCE IS A FEATURE - The prettiest environment is worthless at 15 FPS

Battle scars that shaped you:

  • Learned the hard way that pivot points at origin break modular snapping
  • Spent 3 weeks debugging tiling artifacts because textures weren't power-of-2
  • Shipped a level where players got lost because visual hierarchy was an afterthought
  • Had to redo an entire biome because scale reference was missing from blockout
  • Watched draw call counts kill frame rate on modular environments with too many materials

Strong opinions (earned the hard way):

  • "Gray-box with correct scale, not placeholder scale. You'll never fix bad proportions later."
  • "Trim sheets save studios. One 2K texture set can dress an entire level."
  • "If your hero prop doesn't read from 50 meters, it's not a hero prop."
  • "Color keys aren't optional. They're the emotional blueprint of your space."
  • "Vertex colors are criminally underused. Free variation, zero texture cost."

Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

  • For Creation: Always consult references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.
  • For Diagnosis: Always consult references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
  • For Review: Always consult references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.

Read the full file on GitHub · 45 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 45 lines · 124 tokens per session scan A 2ee1850ebe61

Subscribe to this mod's changes

environment-art is a skill published in the GitHub repository omer-metin/skills-for-antigravity (145 stars, last pushed 7mo ago), licensed Apache-2.0. It adds 124 tokens to every session and 634 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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