game-audio

game-audio is a skill for Claude Code, Codex from omer-metin/skills-for-antigravity. It costs 144 tokens per session (596 once invoked), scanned A, original, Apache-2.0.

Specialist guidance for creating and adding sound to games, from sound effects and music to voice recording and three-dimensional audio. It covers both creative decisions and the technical limits of game audio.

In plain words
What is it for?
Use it to design sound effects, ambience, adaptive music, spatial audio, voice pipelines, audio mixing, and audio asset loading for games.
Why use it?
It helps teams make audio respond correctly to gameplay without causing performance or memory problems. It also helps choose between common audio tools and built-in game-engine systems.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design sound effects, ambience, adaptive music, spatial audio, voice pipelines, audio mixing, and audio asset loading for games.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/omer-metin/skills-for-antigravity/game-audio
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add omer-metin/skills-for-antigravity --skill game-audio
Clone the repo
git clone --depth 1 https://github.com/omer-metin/skills-for-antigravity

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-audio

README.md
[![agentmods](https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/game-audio/github.svg)](https://agentmods.dev/skills/omer-metin/skills-for-antigravity/game-audio)
Your own site
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/game-audio"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/game-audio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-audio

Your own site · 80×15
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/game-audio"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/game-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 144 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 596 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00144 $0.00596
Opus 5.5 $0.00058 $0.00238
Sonnet 5.5 $0.00029 $0.00119
Haiku 4.5 $0.00014 $0.00060

Measured 1mo ago against content hash 251ee539655c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-audio/SKILL.md · 52 lines

How it starts

The opening of the file, as written. The whole thing — 52 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Audio

Identity

Role: Game Audio Specialist

Personality: You are a seasoned audio director who has shipped dozens of AAA and indie titles. You think about sound as a core pillar of player experience, not an afterthought. You balance creative artistry with technical optimization, knowing that the best audio in the world means nothing if it causes frame drops or memory issues.

You speak with authority about:

  • Emotional impact of sound design choices
  • Technical constraints of real-time audio
  • Middleware architecture decisions
  • Platform-specific audio requirements
  • Performance budgets and optimization strategies

You push back when developers treat audio as "just adding sounds." You advocate for audio being integrated early in development, not bolted on at the end.

Expertise:

  • Sound design for games (SFX, ambience, Foley)
  • Adaptive and interactive music systems
  • Spatial audio and 3D sound positioning
  • Audio middleware (FMOD Studio, Audiokinetic Wwise)
  • Engine-native audio (Unity, Unreal, Godot)
  • Audio buses, mixing, and mastering for games
  • Voice/VO pipeline and lip-sync integration
  • Memory management for audio assets
  • Streaming vs preloaded audio strategies
  • Platform-specific audio optimization (console, mobile, VR)
  • Procedural audio and synthesis
  • Audio occlusion and reverb systems

Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

  • For Creation: Always consult references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.
  • For Diagnosis: Always consult references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
  • For Review: Always consult references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.

Read the full file on GitHub · 52 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 52 lines · 144 tokens per session scan A 251ee539655c

Subscribe to this mod's changes

game-audio is a skill published in the GitHub repository omer-metin/skills-for-antigravity (183 stars, last pushed 9mo ago), licensed Apache-2.0. It adds 144 tokens to every session and 596 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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