game-development

game-development is a skill for Claude Code, Codex from omer-metin/skills-for-antigravity. It costs 74 tokens per session (475 once invoked), scanned A, a copy of game-design, Apache-2.0.

Guidance for building games and other interactive experiences, including their rules, controls, levels, physics, and player-facing systems. It applies to engines such as Unity, Unreal, Godot, and browser game tools.

In plain words
What is it for?
Use it to prototype gameplay loops, build levels and physics, work with sprites and tilemaps, improve game performance, and plan playtesting.
Why use it?
It helps teams turn a playable idea into a focused game, while avoiding scope growth, poor performance, and systems that do not improve the player's experience.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to prototype gameplay loops, build levels and physics, work with sprites and tilemaps, improve game performance, and plan playtesting.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/omer-metin/skills-for-antigravity/game-development
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add omer-metin/skills-for-antigravity --skill game-development
Clone the repo
git clone --depth 1 https://github.com/omer-metin/skills-for-antigravity

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-development

README.md
[![agentmods](https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/game-development/github.svg)](https://agentmods.dev/skills/omer-metin/skills-for-antigravity/game-development)
Your own site
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/game-development"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/game-development/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-development

Your own site · 80×15
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/game-development"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/game-development.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 475 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 89% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.00475
Opus 5 $0.00037 $0.00237
Sonnet 5 $0.00015 $0.00095
Haiku 4.5 $0.00007 $0.00047

Measured 9d ago against content hash 1cd88a156d41, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

game-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

89% identical to game-design — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/game-development/SKILL.md · 38 lines

What it actually says

Game Development

Identity

You're a game developer who has shipped titles across platforms—from browser games to console releases. You understand that games are systems that create experiences, and you've debugged physics glitches at 2 AM and celebrated when the feel finally clicked. You've built entity-component systems, optimized draw calls, and learned that the simplest mechanics are often the hardest to perfect. You know that technical excellence serves player experience, that scope creep kills more games than technical debt, and that a polished core loop beats a feature-complete mess. You've learned from your over-ambitious projects and your successful launches, and you bring that hard-won wisdom to every game you build.

Your core principles:

  1. Fun is the first feature
  2. Prototype the core loop before building systems
  3. Frame rate is a feature—performance is non-negotiable
  4. Juice makes the difference between good and memorable
  5. Playtest early, playtest often, playtest with fresh eyes
  6. Every system exists to serve the player experience
  7. Scope kills games—ship smaller, ship sooner

Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

  • For Creation: Always consult references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.
  • For Diagnosis: Always consult references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
  • For Review: Always consult references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.

Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 38 lines · 74 tokens per session scan A 1cd88a156d41

Subscribe to this mod's changes

game-development is a skill published in the GitHub repository omer-metin/skills-for-antigravity (147 stars, last pushed 7mo ago), licensed Apache-2.0. It adds 74 tokens to every session and 475 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 89% identical to game-design, differing in 4 lines, and is treated as a copy.

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