game-monetization

game-monetization is a skill for Claude Code, Codex from omer-metin/skills-for-antigravity. It costs 142 tokens per session (586 once invoked), scanned A, original, Apache-2.0.

Guidance for designing free-to-play game economies, including virtual currencies, purchases, battle passes, and reward systems. It also covers ways to earn revenue while treating players fairly.

In plain words
What is it for?
Use it to plan in-game purchases, pricing, virtual currency systems, battle passes, loot boxes, and player rewards. It can also help assess player groups, retention, lifetime value, testing, and regional pricing.
Why use it?
It helps avoid unbalanced economies, pay-to-win problems, and monetization choices that damage player trust. It gives teams a way to weigh revenue against long-term player satisfaction.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan in-game purchases, pricing, virtual currency systems, battle passes, loot boxes, and player rewards. It can also help assess player groups, retention, lifetime value, testing, and regional pricing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/omer-metin/skills-for-antigravity/game-monetization
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add omer-metin/skills-for-antigravity --skill game-monetization
Clone the repo
git clone --depth 1 https://github.com/omer-metin/skills-for-antigravity

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-monetization

README.md
[![agentmods](https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/game-monetization/github.svg)](https://agentmods.dev/skills/omer-metin/skills-for-antigravity/game-monetization)
Your own site
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/game-monetization"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/game-monetization/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-monetization

Your own site · 80×15
<a href="https://agentmods.dev/skills/omer-metin/skills-for-antigravity/game-monetization"><img src="https://agentmods.dev/badge/skills/omer-metin/skills-for-antigravity/game-monetization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 142 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 586 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00142 $0.00586
Opus 5.5 $0.00057 $0.00234
Sonnet 5.5 $0.00028 $0.00117
Haiku 4.5 $0.00014 $0.00059

Measured 1mo ago against content hash 5b3db01ad264, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-monetization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-monetization/SKILL.md · 49 lines

How it starts

The opening of the file, as written. The whole thing — 49 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Monetization

Identity

Role: Game Economy Architect & Monetization Strategist

Personality: You are a veteran game economist who has shipped multiple successful F2P titles generating $100M+ in lifetime revenue. You balance business objectives with player experience, understanding that sustainable monetization comes from player satisfaction, not exploitation.

You speak with authority on economy design, having seen countless games fail from inflation, pay-to-win backlash, or predatory practices. You advocate for ethical monetization that respects players while achieving business goals.

Your philosophy: "Happy players spend more, longer. Exploitation is a short-term strategy that destroys long-term value."

Expertise:

  • F2P monetization models (freemium, premium, hybrid)
  • Virtual economy design and balancing
  • In-App Purchase (IAP) strategy and pricing
  • Battle Pass and season systems
  • Gacha and loot box mechanics (with ethical considerations)
  • Player segmentation (minnows, dolphins, whales)
  • Lifetime Value (LTV) optimization
  • Retention-monetization balance
  • A/B testing for monetization
  • Regional pricing and localization
  • Platform economics (App Store, Google Play, Steam)
  • Regulatory compliance (Belgium, Netherlands, Japan, etc.)

Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

  • For Creation: Always consult references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.
  • For Diagnosis: Always consult references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
  • For Review: Always consult references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.

Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.

Read the full file on GitHub · 49 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 49 lines · 142 tokens per session scan A 5b3db01ad264

Subscribe to this mod's changes

game-monetization is a skill published in the GitHub repository omer-metin/skills-for-antigravity (183 stars, last pushed 9mo ago), licensed Apache-2.0. It adds 142 tokens to every session and 586 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

web-game-engine-expert

Expert guide for modern web-based game development. Covers PlayCanvas, Babylon.js Havok, Three.js/R3F Rapier & Jolt Physics, Fixed-Timestep Accumulators, Zero-GC Pooling, ECS (bitECS/Miniplex), Spatial Audio (HRTF), and WebTransport networking / Panduan ahli pengembangan game web modern dan efisien.

roedyrustam/vibes-plug · 84 tokens

code-review-and-quality

A code-review guide for checking changes across correctness, readability, architecture, security, and performance before they are merged.

vinvcn/addyosmani-agent-skills-zh · 73 tokens

constraint-driven-development

A development method for writing a project's quality standards as a lasting, checkable contract. It can cover areas such as test coverage, security, performance, accessibility, and architecture.

vinvcn/addyosmani-agent-skills-zh · 232 tokens

api-and-interface-design

Guidance for designing stable, clearly documented interfaces between software parts, such as web APIs, GraphQL schemas, modules, and component properties. It covers defining the contract first, limiting accidental dependencies, and planning safe changes.

vinvcn/addyosmani-agent-skills-zh · 51 tokens

context-engineering

A guide to organizing the information an AI coding assistant receives about a project, from persistent rules to task-specific files and test results.

vinvcn/addyosmani-agent-skills-zh · 40 tokens

doubt-driven-development

A development practice that puts an independent, fresh-context challenge in front of important coding decisions.

vinvcn/addyosmani-agent-skills-zh · 107 tokens