animate

animate is a skill for Claude Code from OneWave-AI/claude-skills. It costs 55 tokens per session (1,357 once invoked), scanned A, original, MIT.

A generator for animated videos and motion graphics that creates a browser project using React and Framer Motion. It plans several scenes such as an introduction, problem, solution, features, and closing message.

In plain words
What is it for?
Creating product introductions, presentations, marketing animations, generative visuals, 3D scenes, or simple logo and text animations.
Why use it?
It turns a written animation idea into a runnable project with a planned sequence, visual style, and movement.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: reads .claude/ paths.

not rated 288repo +2 1mo ago A scan Socket: warnSnyk: passSkillSpector: warn 55 tokens original MIT

Good fit Creating product introductions, presentations, marketing animations, generative visuals, 3D scenes, or simple logo and text animations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/onewave-ai/claude-skills/animate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OneWave-AI/claude-skills --skill animate
Clone the repo
git clone --depth 1 https://github.com/OneWave-AI/claude-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animate

README.md
[![agentmods](https://agentmods.dev/badge/skills/onewave-ai/claude-skills/animate/github.svg)](https://agentmods.dev/skills/onewave-ai/claude-skills/animate)
Your own site
<a href="https://agentmods.dev/skills/onewave-ai/claude-skills/animate"><img src="https://agentmods.dev/badge/skills/onewave-ai/claude-skills/animate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animate

Your own site · 80×15
<a href="https://agentmods.dev/skills/onewave-ai/claude-skills/animate"><img src="https://agentmods.dev/badge/skills/onewave-ai/claude-skills/animate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,357 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket warn 18 Mar 2026
  • Snyk pass 26 Feb 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Rogue Agent · line 37
    Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.
    Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.01357
Opus 5 $0.00028 $0.00678
Sonnet 5 $0.00011 $0.00271
Haiku 4.5 $0.00006 $0.00136

Measured 11d ago against content hash 5ee89ccea9d9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

animate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

animate/SKILL.md · 131 lines

How it starts

The opening of the file, as written. The whole thing — 131 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animation Generator

Create animated videos and motion graphics from a natural language description. Outputs a standalone Vite + React + Framer Motion project that plays in the browser.

Workflow

Step 1: Parse the Request

Break the user's description into a scene plan:

  • 3-7 scenes, each 3-5 seconds long
  • Identify the story arc: hero/intro, problem, solution, features, CTA/outro
  • Pick a color palette and typography that fits the brand/mood
  • Use $ARGUMENTS for the user's animation description

Step 2: Choose the Animation Stack

Auto-detect the best approach based on the request:

Request Type Stack When to Use
Product intro, presentation, marketing Framer Motion (default) Scene-based with text, icons, transitions
Generative art, particles, patterns p5.js Creative/algorithmic visuals
3D objects, environments, product renders Three.js + react-three-fiber 3D scenes needed
Simple text/logo animation CSS animations only Minimal, no heavy deps

Default to Framer Motion unless the request clearly needs something else.

Step 3: Scaffold the Project

  1. Create a directory: ~/animations/[project-name]/
  2. Run the scaffold script: bash ~/.claude/skills/animate/scripts/scaffold.sh [project-name] [stack]
  3. Copy template files from ~/.claude/skills/animate/assets/template-files/ into the project

Step 4: Generate Scene Components

Read the references for animation presets and scene patterns:

  • references/animation-presets.md — all available transitions, springs, easings
  • references/scene-patterns.md — example scene code patterns

For each scene, create a React component in client/src/components/video/video_scenes/:

  • Use motion.div with scene transition presets (fadeBlur, scaleFade, slideLeft, splitHorizontal, morphExpand, etc.)
  • Use containerVariants and itemVariants for staggered content reveals
  • Use vw units for responsive sizing (works at any resolution)
  • Use CSS variables for theming (var(--color-accent), var(--color-bg-dark), etc.)
  • Use Lucide icons for visual elements
  • Use .glass-panel class for frosted glass cards
  • Use .text-gradient and .text-gradient-accent for gradient text

Read the full file on GitHub · 131 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 131 lines · 55 tokens per session scan A 5ee89ccea9d9

Subscribe to this mod's changes

animate is a skill published in the GitHub repository OneWave-AI/claude-skills (288 stars, last pushed 1mo ago), licensed MIT. It adds 55 tokens to every session and 1,357 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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