Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ourobx/agent-ebpf --skill game-ui-iconsgit clone --depth 1 https://github.com/ourobx/agent-ebpfWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ourobx/agent-ebpf/game-ui-icons)<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/game-ui-icons"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/game-ui-icons/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ourobx/agent-ebpf/game-ui-icons"><img src="https://agentmods.dev/badge/skills/ourobx/agent-ebpf/game-ui-icons.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00057 | $0.00532 |
| Opus 5.5 | $0.00023 | $0.00213 |
| Sonnet 5.5 | $0.00011 | $0.00106 |
| Haiku 4.5 | $0.00006 | $0.00053 |
Grade A, and why
game-ui-icons scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Game UI & Icons
UI is a SYSTEM: the set matters more than any piece. Users state WHAT they need, not how — apply everything here even when the request never mentions it.
1. Interaction states (normal/hover/pressed)
- Generate NORMAL first; hover and pressed are
imagine_image_to_imageedits of it with an explicit freeze-list: "same shape, same size, same ornament, same frame thickness, same background — change ONLY ". - Standard treatments: hover = subtle outer glow / slight brighten; pressed = darker + inset/inner shadow. States must be distinguishable at a glance AND identical in geometry — overlay-compare: outlines should coincide, frame thickness included.
2. Icon sets
- One style contract for the whole set, decided before generating: same stroke weight, same fill treatment (all outlined OR all solid — never mixed), same palette family, same padding, same background, same visual weight. Verify the set side by side; one icon with a different treatment (e.g. sitting in a filled tile while others float) fails the SET even if it's individually fine.
- Generate icon 1, then edit-chain the rest from it to inherit the contract.
- Each icon must read at 32px: squint-test the thumbnail.
3. Panels, bars, wordmarks
- Panels/dialogs: blank, text-ready, borders that survive 9-slicing (uniform edges, ornament concentrated in corners).
- Bars: clear frame vs fill separation; fill design must work at any percentage.
- Wordmark logos: image models garble text — generate, then READ THE TEXT BACK letter by letter; any wrong/merged/extra letter = retry. Deliver as an isolated asset on flat/keyable background, not a full scene, unless a title SCREEN is requested.
4. No text anywhere else
Buttons, panels, icons: no lettering unless explicitly requested — models garble it and engines localize it.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 57 lines · 57 tokens per session scan A 18fd7d9a86bb
game-ui-icons is a skill published in the GitHub repository ourobx/agent-ebpf (1 stars, last pushed 1mo ago), licensed MIT. It adds 57 tokens to every session and 532 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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