frame-rate-stability

frame-rate-stability is a skill for Codex from OutlineDriven/outline-driven-development. It costs 55 tokens per session (894 once invoked), scanned A, original, Apache-2.0.

A performance-tuning workflow for rendering, such as drawing a game or 3D scene. It measures frame time, CPU, GPU, and memory against fixed targets in repeated runs.

In plain words
What is it for?
Use it to tune a rendering path and verify that every defined performance target holds across two comparable runs.
Why use it?
It checks that performance is stable rather than relying on a single lucky measurement.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to tune a rendering path and verify that every defined performance target holds across two comparable runs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/outlinedriven/outline-driven-development/frame-rate-stability
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OutlineDriven/outline-driven-development --skill frame-rate-stability
Clone the repo
git clone --depth 1 https://github.com/OutlineDriven/outline-driven-development

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for frame-rate-stability

README.md
[![agentmods](https://agentmods.dev/badge/skills/outlinedriven/outline-driven-development/frame-rate-stability/github.svg)](https://agentmods.dev/skills/outlinedriven/outline-driven-development/frame-rate-stability)
Your own site
<a href="https://agentmods.dev/skills/outlinedriven/outline-driven-development/frame-rate-stability"><img src="https://agentmods.dev/badge/skills/outlinedriven/outline-driven-development/frame-rate-stability/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for frame-rate-stability

Your own site · 80×15
<a href="https://agentmods.dev/skills/outlinedriven/outline-driven-development/frame-rate-stability"><img src="https://agentmods.dev/badge/skills/outlinedriven/outline-driven-development/frame-rate-stability.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 894 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.00894
Opus 5 $0.00028 $0.00447
Sonnet 5 $0.00011 $0.00179
Haiku 4.5 $0.00006 $0.00089

Measured 5d ago against content hash f6cc4b5f48b8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

frame-rate-stability scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.devin/skills/frame-rate-stability/SKILL.md · 43 lines

How it starts

The opening of the file, as written. The whole thing — 43 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Frame-rate stability

Contract

Field Bound contract
Trigger A rendering path needs stable multi-metric performance against fixed targets.
Authority Reversible local: write only named local artifacts; state and follow the rollback path before mutating.
Side effect Multi-metric frame-rate stabilization: local writes to the rendering path and its configuration.
Done Every fixed target holds for two consecutive comparable runs.
Stop Stalled; blocked; capped. Bound: fixed hardware, build, scene, settings, budget, and target values.

Inputs

  • Fixed hardware, build, scene, settings, and budget (required): all parameters that affect rendering performance, named and frozen before any mutation.
  • Target values (required): fixed numeric thresholds for each metric: frame-time (ms or FPS), CPU (ms or %), GPU (ms or %), and memory (MB or GB). Every target must be a concrete number, not a directional goal like "lower" or "faster".

Procedure

  1. Bind the fixed hardware, build, scene, settings, budget, and target values. Freeze all before any mutation. Done when: every bound element is named and frozen, including a concrete numeric target for each metric.
  2. Stabilize the configuration against the fixed targets. Adjust rendering-path settings (quality levels, resolution scaling, draw-call batching, shader complexity, asset streaming) to meet every target. Collect frame-time, CPU, GPU, and memory evidence per change. Done when: every target is addressed with evidence showing the current configuration meets or misses it.
  3. Define the sampling window and run-comparability rules. The sampling window is the fixed duration or frame count over which metrics are measured (for example, 10 seconds or 600 frames at a fixed scene position). Run-comparability requires: same hardware, same build, same scene, same settings, same sampling window, same measurement tool. Declare the window and rules before running. Done when: the sampling window and comparability rules are declared in writing.
  4. Execute two consecutive comparable runs. Both runs use the frozen inputs, the declared sampling window, and the same measurement tool. Record per-target results for each run. A target holds only if both runs meet its threshold. If a target fails in either run, revisit step 2. Done when: both runs complete with per-target results recorded, or a target fails and is revisited.
  5. Stop at success (all targets hold for two consecutive comparable runs), any non-success terminal, or the bound. Done when: a terminal class is reached and named.
  6. Persist the run record to .outline/loops/frame-rate-stability/<run_id>/ when durable. Emit receipt.json before return. Done when: the receipt is written with per-target evidence from both runs, the sampling window, and the terminal class.

Read the full file on GitHub · 43 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 43 lines · 55 tokens per session scan A f6cc4b5f48b8

Subscribe to this mod's changes

frame-rate-stability is a skill published in the GitHub repository OutlineDriven/outline-driven-development (52 stars, last pushed 4d ago), licensed Apache-2.0. It adds 55 tokens to every session and 894 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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