game-asset-evidence-loop

game-asset-evidence-loop is a skill for Claude Code from paulieb89/bouch-plugins. It costs 90 tokens per session (748 once invoked), scanned A, original, no licence file.

A verification workflow for game-ready visual assets and 3D scenes, from source files through engine import and runtime use.

In plain words
What is it for?
Use it when building, importing, repairing, checking, playtesting, or reviewing assets, scenes, collisions, pivots, destruction, or visual effects.
Why use it?
It separates file correctness from what the asset actually looks and behaves like in a running game, reducing the chance that an apparently valid asset fails in practice.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the bouch-game-assets plugin — 1 skill shipped together

Good fit Use it when building, importing, repairing, checking, playtesting, or reviewing assets, scenes, collisions, pivots, destruction, or visual effects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/paulieb89/bouch-plugins/game-asset-evidence-loop
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add paulieb89/bouch-plugins --skill game-asset-evidence-loop
Clone the repo
git clone --depth 1 https://github.com/paulieb89/bouch-plugins

Made for: Claude Code.

Or install bouch-game-assets, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-asset-evidence-loop

README.md
[![agentmods](https://agentmods.dev/badge/skills/paulieb89/bouch-plugins/game-asset-evidence-loop/github.svg)](https://agentmods.dev/skills/paulieb89/bouch-plugins/game-asset-evidence-loop)
Your own site
<a href="https://agentmods.dev/skills/paulieb89/bouch-plugins/game-asset-evidence-loop"><img src="https://agentmods.dev/badge/skills/paulieb89/bouch-plugins/game-asset-evidence-loop/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-asset-evidence-loop

Your own site · 80×15
<a href="https://agentmods.dev/skills/paulieb89/bouch-plugins/game-asset-evidence-loop"><img src="https://agentmods.dev/badge/skills/paulieb89/bouch-plugins/game-asset-evidence-loop.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 90 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 748 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.00748
Opus 5.5 $0.00036 $0.00299
Sonnet 5.5 $0.00018 $0.00150
Haiku 4.5 $0.00009 $0.00075

Measured 10d ago against content hash a16a3a9123e1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-asset-evidence-loop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/bouch-game-assets/skills/game-asset-evidence-loop/SKILL.md · 75 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 75 lines · 90 tokens per session scan A a16a3a9123e1

Subscribe to this mod's changes

game-asset-evidence-loop is a skill published in the GitHub repository paulieb89/bouch-plugins (2 stars, last pushed 11d ago), with no licence file. It adds 90 tokens to every session and 748 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-27.

Related

game-asset-evidence-loop compared with skills from other repositories

game-asset-evidence-loop next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
game-asset-evidence-looppaulieb89/bouch-pluginsSkill211d agononeA90Claude Code
depstykisgod/quick-questionSkill1313d agoMITA16Claude Code
lucy-tunergaia-research/gaia-skill-heavenSkill4yesterdayMITA25Claude Code, Codex
ink-playing-cardsgfargo/skillsSkill2yesterdayMITA47Claude Code
pixelkilngfargo/skillsSkill2yesterdayMITA60Claude Code, Codex
design-researchtykisgod/quick-questionSkill1313d agoMITA59Claude Code
tang-rouSoftMissT/tudo-sobre-vibe-codingSkill81mo agononeA185Claude Code, Codex