validate-cr-annotations

A code-review rule for comments that cite Magic: The Gathering’s Comprehensive Rules, the official rules document for the game. It checks each cited rule number against the project’s local copy before the comment is added.

In plain words
What is it for?
Use it when adding, changing, or checking `// CR` or `/// CR` comments in the game engine.
Why use it?
It prevents code comments from pointing to rules that do not exist or do not support the explanation.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/phase-rs/phase/validate-cr-annotations
Any agent
npx skills add phase-rs/phase --skill validate-cr-annotations
Clone the repo
git clone --depth 1 https://github.com/phase-rs/phase

Made for: Claude Code, Codex.

Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,803 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00068 $0.01803
Opus 5 $0.00034 $0.00901
Sonnet 5 $0.00014 $0.00361
Haiku 4.5 $0.00007 $0.00180

Measured 2d ago against content hash ba61ecc6bdbe, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

validate-cr-annotations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/validate-cr-annotations/SKILL.md · 133 lines

How it starts

The opening of the file, as written. The whole thing — 133 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CR Annotation Validation

This skill enforces the mandatory verification protocol for MTG Comprehensive Rules annotations. Every CR number is verified by grep before it is written. No exceptions.


Verification Protocol

For every CR number you are about to write, run this BEFORE writing:

grep -n "^NNN.X" docs/MagicCompRules.txt

Where NNN.X is the rule number (e.g., 702.33d, 613.1f, 120.2a).

  • If the grep returns a matching line → the rule exists. Read the text to confirm it matches your intent.
  • If the grep returns nothing → STOP. Do not write the annotation. The rule number is wrong.

Batch verification for multiple annotations

When adding several CR annotations in one change, verify all at once:

for ref in "702.33d" "613.1f" "120.2a"; do
  echo "=== CR $ref ==="
  grep -n "^${ref}" docs/MagicCompRules.txt | head -2
done

Format Rules

Format When to use Example
Inline comment Implementation code // CR 704.5a: A player with 0 or less life loses the game.
Doc comment Public items (functions, types, variants) /// CR 704: Checks state-based actions.
Combined + Multiple interacting rules // CR 702.2c + CR 702.19b: Deathtouch with trample assigns lethal (1) to each blocker.
Combined / Alternative/overlapping rules // CR 704.3 / CR 800.4: SBAs may have ended the game during phase auto-advance.

Mandatory rules:

  • Prefix is always CR — never Rule, MTG Rule, or bare numbers
  • Number format regex: CR \d{3}(\.\d+[a-z]?)?
  • Description is mandatory — a bare CR 704.5a with no explanation is not acceptable
  • Placement: directly above or inline with the code that implements the rule

Known Hallucination Patterns

These are the error classes found in the full audit of this codebase. Watch for them:

1. Off-by-one section numbers (most common)

The 702.x keyword ability numbers are arbitrary sequential assignments. There is no mnemonic anchor. Common confusions:

Read the full file on GitHub · 133 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 133 lines · 68 tokens per session scan A ba61ecc6bdbe

Subscribe to this mod's changes

validate-cr-annotations is a skill published in the GitHub repository phase-rs/phase (259 stars, last pushed 2d ago), licensed Apache-2.0. It adds 68 tokens to every session and 1,803 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

add-card

Implements new Magic: The Gathering cards for the Argentum Engine. Use when adding a new card, the user provides one or more card names to implement, or asks to implement a specific MTG card. Several cards that reuse existing primitives can be implemented together into one PR.

wingedsheep/argentum-engine · 0 tokens

add-feature

Adds a new feature or mechanic to the Argentum Engine (SDK primitive, effect, trigger, condition, static/replacement ability, server/client capability) following the project's architecture and SDK-elegance principles. Use when implementing engine/SDK/server/client functionality that isn't a single card — e.g. "add an…

wingedsheep/argentum-engine · 87 tokens

verify-set

Prove a Magic set is actually finished — card-for-card complete, field-for-field faithful to Scryfall, scripts that match their oracle text, tokens that resolve the set's own art, behaviourally sound — then archive its backlog. Builds the Scryfall dump and CardFieldVerificationTest, fans the per-card DSL and token…

wingedsheep/argentum-engine · 152 tokens

assay-ready-sweep

Implement every "Assay-ready" card for a Magic set — the cards Argentum Assay reads whole that the set hasn't authored yet — placing each canonical in its earliest real printing and giving the sweep's own set a Printing row when the card is a reprint. Computes the four-way split first, authors to assay compile's JSON…

wingedsheep/argentum-engine · 156 tokens

review-changes

Review pending changes (a branch, PR, or working tree) for the Argentum Engine. Optimizes for an elegant, reusable SDK — flags one-off effects/abilities that should compose existing primitives — and checks correctness, projection use, tests, and architectural fit. Use when the user says "review this PR", "review this…

wingedsheep/argentum-engine · 87 tokens

create-backlog-for-set

Create the backlog/sets/ / entry for a Magic set — download the whole set from Scryfall (cached alongside Assay's cache), write cards.md as a per-colour checklist with the already-implemented cards ticked, scaffold the set's definitions/ / module if it doesn't exist, and write mechanics.md ordering every mechanic the…

wingedsheep/argentum-engine · 150 tokens