team-combat

team-combat is a skill for Claude Code from pixel-cellar/Claude-Code-Game-Studios. It costs 49 tokens per session (1,011 once invoked), scanned A, original, MIT.

A coordinated workflow for designing, building, and testing a game's combat features with specialists in gameplay, enemy AI, visual effects, sound, and quality assurance.

In plain words
What is it for?
It helps define combat mechanics, formulas, edge cases, code structure, enemy behavior, visual and audio feedback, and test cases.
Why use it?
It keeps combat work aligned from the initial rules through implementation and testing. The workflow requires approval between stages so decisions are reviewed before development continues.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/pixel-cellar/claude-code-game-studios/team-combat
Any agent
npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-combat
Clone the repo
git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-combat

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/team-combat.svg)](https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/team-combat)
Your own site
<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/team-combat"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/team-combat.svg" alt="Measured on agentmods" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,011 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.01011
Opus 5 $0.00024 $0.00505
Sonnet 5 $0.00010 $0.00202
Haiku 4.5 $0.00005 $0.00101

Measured 2d ago against content hash 9bf5b13254bc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

team-combat scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/team-combat/SKILL.md · 72 lines

What it actually says

当此技能被调用时,通过结构化流水线编排战斗团队。

决策点: 在每个阶段转换时,使用 AskUserQuestion 将子代理的方案作为可选项呈现给用户。在对话中展示代理的完整分析,然后用简洁的标签记录决策。用户批准后方可进入下一阶段。

团队组成

  • game-designer(游戏设计师) — 设计机制,定义公式和边缘情况(Edge Case)
  • gameplay-programmer(玩法程序员) — 实现核心玩法代码
  • ai-programmer(AI 程序员) — 实现与该功能相关的 NPC/敌人 AI 行为
  • technical-artist(技术美术) — 创建 VFX(视觉效果)、着色器(Shader)效果和视觉反馈
  • sound-designer(音效设计师) — 定义音频事件、打击音效和环境战斗音频
  • qa-tester(QA 测试员) — 编写测试用例并验证实现

如何委派

使用 Task 工具将每位团队成员生成为子代理:

  • subagent_type: game-designer — 设计机制,定义公式和边缘情况
  • subagent_type: gameplay-programmer — 实现核心玩法代码
  • subagent_type: ai-programmer — 实现 NPC/敌人 AI 行为
  • subagent_type: technical-artist — 创建 VFX、着色器效果、视觉反馈
  • subagent_type: sound-designer — 定义音频事件、打击音效、环境音频
  • subagent_type: qa-tester — 编写测试用例并验证实现

始终在每个代理的提示中提供完整上下文(设计文档路径、相关代码文件、约束条件)。在流水线允许的情况下并行启动独立代理(例如,阶段 3 的代理可以同时运行)。

流水线

阶段 1:设计

委派给 game-designer

  • design/gdd/ 中创建或更新设计文档,涵盖:机制概述、玩家幻想、详细规则、含变量定义的公式、边缘情况、依赖项、含安全范围的调优旋钮(Tuning Knob)以及验收标准(Acceptance Criteria)
  • 输出:完成的设计文档

阶段 2:架构设计

委派给 gameplay-programmer(如涉及 AI,同时委派 ai-programmer):

  • 审查设计文档
  • 设计代码架构:类结构、接口、数据流
  • 识别与现有系统的集成点
  • 输出:架构草图,含文件列表和接口定义

阶段 3:实现(尽可能并行)

并行委派:

  • gameplay-programmer:实现核心战斗机制代码
  • ai-programmer:实现 AI 行为(如果功能涉及 NPC 反应)
  • technical-artist:创建 VFX 和着色器效果
  • sound-designer:定义音频事件列表和混音说明

阶段 4:集成

  • 连接玩法代码、AI、VFX 和音频
  • 确保所有调优旋钮已暴露且数据驱动
  • 验证功能与现有战斗系统的兼容性

阶段 5:验证

委派给 qa-tester

  • 根据验收标准编写测试用例
  • 测试设计文档中记录的所有边缘情况
  • 验证性能影响在预算范围内
  • 为发现的问题提交缺陷报告(Bug Report)

阶段 6:签收

  • 收集所有团队成员的结果
  • 报告功能状态:完成 / 需要修改 / 阻塞
  • 列出所有未解决问题及其负责人

输出

一份总结报告,涵盖:设计完成状态、各团队成员的实现状态、测试结果以及任何未解决的问题。

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 72 lines · 49 tokens per session scan A 9bf5b13254bc

Subscribe to this mod's changes

team-combat is a skill published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (326 stars, last pushed 5mo ago), licensed MIT. It adds 49 tokens to every session and 1,011 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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