pixijs-scene-text

pixijs-scene-text is a skill for Claude Code from pixijs/pixijs-skills. It costs 126 tokens per session (1,950 once invoked), scanned A, original, MIT.

A PixiJS v8 guide for displaying and animating text in browser graphics. PixiJS is a JavaScript library for interactive graphics, and this guide covers its canvas, bitmap, HTML-based, and per-character text options.

In plain words
What is it for?
Use it to create styled labels, frequently changing text, rich markup, or per-character, per-word, and per-line text animations.
Why use it?
It helps choose the appropriate text method and avoids using older PixiJS v7 constructor patterns that are not supported here.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the pixijs-skills plugin — 26 skills shipped together

not rated 330repo +5 3mo ago A scan Socket: passSnyk: warnSkillSpector: pass 126 tokens original MIT

Good fit Use it to create styled labels, frequently changing text, rich markup, or per-character, per-word, and per-line text animations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixijs/pixijs-skills/pixijs-scene-text
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixijs/pixijs-skills --skill pixijs-scene-text
Clone the repo
git clone --depth 1 https://github.com/pixijs/pixijs-skills

Made for: Claude Code.

Or install pixijs-skills, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixijs-scene-text

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-text/github.svg)](https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-text)
Your own site
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-text"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-text/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixijs-scene-text

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-text"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-text.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 126 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,950 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 15 Apr 2026
  • Snyk warn 15 Apr 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00126 $0.01950
Opus 5 $0.00063 $0.00975
Sonnet 5 $0.00025 $0.00390
Haiku 4.5 $0.00013 $0.00195

Measured 12d ago against content hash 1ebbd6a64305, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixijs-scene-text scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/pixijs-scene-text/SKILL.md · 137 lines

How it starts

The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PixiJS has five text-rendering classes that cover different trade-offs between styling, performance, and animation. Text renders to a canvas for full CSS-style fidelity. BitmapText reads from a pre-generated atlas for cheap updates. HTMLText renders an HTML fragment via SVG <foreignObject> for rich markup. SplitText and SplitBitmapText wrap the first two classes and expose per-character, per-word, and per-line containers for animation.

Assumes familiarity with pixijs-scene-core-concepts. All text classes are leaf nodes; they cannot have children. Wrap multiple text instances in a Container to group them.

Quick Start

const text = new Text({
  text: "Hello PixiJS",
  style: {
    fontFamily: "Arial",
    fontSize: 36,
    fill: 0xffffff,
    stroke: { color: 0x4a1850, width: 5 },
    dropShadow: { color: 0x000000, blur: 4, distance: 6 },
  },
});

text.anchor.set(0.5);
text.x = app.screen.width / 2;
text.y = 40;

app.stage.addChild(text);

All text classes use options-object constructors; positional (string, style) from v7 is not supported.

Related skills: pixijs-scene-core-concepts (leaves, transforms), pixijs-assets (font loading), pixijs-performance (BitmapText tradeoffs), pixijs-color (FillInput for fill/stroke), pixijs-scene-graphics (gradients and patterns reused via FillInput).

Variants

Variant Use when Trade-offs Reference
Text High-quality static or infrequent-update labels Expensive to update (canvas re-draw + GPU upload) references/text.md
BitmapText Scores, timers, gameplay labels, anything that changes every frame Limited styling; fixed glyph atlas; requires MSDF for crisp scaling references/bitmap-text.md
HTMLText Rich formatted text, mixed styles, real HTML tags Async rendering (one frame delay); similar update cost to Text references/html-text.md
SplitText Per-character animation with rich styling Each char is a full Text; expensive for long strings references/split-text.md
SplitBitmapText Per-character animation on long strings or dynamic content Inherits BitmapText limitations (glyph atlas, no MSDF-free crispness) references/split-bitmap-text.md

Read the full file on GitHub · 137 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 137 lines · 126 tokens per session scan A 1ebbd6a64305

Subscribe to this mod's changes

pixijs-scene-text is a skill published in the GitHub repository pixijs/pixijs-skills (330 stars, last pushed 3mo ago), licensed MIT. It adds 126 tokens to every session and 1,950 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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