Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/plausibleventures/lattice/artnpx skills add plausibleventures/lattice --skill artgit clone --depth 1 https://github.com/plausibleventures/latticeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/plausibleventures/lattice/art)<a href="https://agentmods.dev/skills/plausibleventures/lattice/art"><img src="https://agentmods.dev/badge/skills/plausibleventures/lattice/art.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00092 | $0.05406 |
| Opus 5 | $0.00046 | $0.02703 |
| Sonnet 5 | $0.00018 | $0.01081 |
| Haiku 4.5 | $0.00009 | $0.00541 |
Grade A, and why
art scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 366 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Art
Every solid in this kit is described by one color and a footprint; the three faces are
derived. There is no leftColor, because offering one is offering you a way to break the look.
Six rules make procedural art read as designed. They are cheap and they are not optional — a render that skips them still produces a picture, and the picture looks like a placeholder.
| silhouette first | a shape you can recognize as a black cutout at thumbnail size. If it needs its detail to be legible, it is the wrong shape |
| detail at three scales | a mass, a feature on the mass, and something small enough to only just resolve. Two scales reads as a toy |
| setback massing | stack narrower volumes as they rise. A single extruded box is the shape every naive isometric demo has |
| window rhythm | repeat with a break — three, three, gap, three. Even spacing reads as a spreadsheet |
| cool shadows, warm highlights | this is what separates a stylized render from a gray lerp. shade does it for you; do not replace it with a multiply |
| something moves on everything | every building gets an animate hook. A static frame reads as a screenshot of a game |
The slots, and which of them are fills
createPalette(BASE_SLOTS) names ten colors. It is not a menu of ten interchangeable ones.
Two are not fills at all, three do not obey nightfall, and picking one of those for a roof gives
you a building that compiles, passes every test, and is wrong at a glance.
| slot | day color | it is | use it for |
|---|---|---|---|
ground |
soft green, 58% light | fill | terrain, tiles, earth, anything the world is made of |
brand |
terracotta, 42% | fill — the recolorable one | whatever the game is about. palette.set('brand', …) is the whole recolor story |
metal |
blue-gray, 59% | fill | machinery, rails, pipes, hardware |
glass |
pale cyan, 79% | fill | windows, water, ice, anything wet |
sky |
pale blue, 77% | fill, backdrop only | clear: 'sky', and the color haze pulls toward |
warn ok bad |
amber 71%, green 64%, red 39% | signal | lamps, hazards, a legality tint on a ghost, a HUD mark |
ink |
near-black, 13% | outline and text. Not a fill | the stroke argument of isoTile, isoPatch, isoWall; wallText, sign, screenText; and genuinely black hardware at small area — an iron post, a flue |
night |
near-black, 8% | not a color you draw with | one place only: the tint argument of light.begin — the color the dark itself goes |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 366 lines · 92 tokens per session scan A 980b4b78aa91
art is a skill published in the GitHub repository plausibleventures/lattice (35 stars, last pushed 12d ago), licensed MIT. It adds 92 tokens to every session and 5,406 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
asset-gen
Generate visual assets from text prompts: PNG images (Gemini / xAI Grok), GLB 3D models (Tripo3D), rigged biped characters, retargeted animations, and frame-by-frame animated sprites, plus background removal. Use whenever a game needs generated art.
slides
Build a Grida slides deck — a .canvas bundle in slides mode whose pages are SVG documents (16:9, one SVG per slide). Use when creating a presentation, pitch deck, slideshow, or talk.
tapcanvas-storyboard-expert
统一的 TapCanvas 章节分镜专家。用于“漫剧创作/章节剧本/分镜提示词/Seedance 片段脚本/章节出镜头”任务,默认输出 storyboard-director/v1.1 JSON,同时内置 Seedance 时间轴片段脚本、资产规划、对白/OS/VO/闪回格式与连续性收口方法。.
seedance-2-video-gen
Seedance 2.0 生视频「方法论」参考:三种模式(文生视频/图生视频/参考生视频)、时长、分辨率、音频、比例、参考图/视频/音频限制等参数知识。仅提供方法论——本项目通过自有 new-api / 画布生视频工具(doubao-seedance)执行,不直连外部 API、不需要任何外部 API key。.
tapcanvas-api
统一的 TapCanvas API skill。凡是要通过 TapCanvas 项目的 /public/ 接口完成 chat、draw、vision、video、tasks/result、flows 读写时,都必须使用这个 skill,而不是再使用分散的 tapcanvas-vision、tapcanvas-public-chat-ui-code 或其他平行 API skill。此 skill 通过同目录 config.json 配置 apiBaseUrl 和 apiKey,并通过脚本统一发起请求。.
edit-video
Edit video with FableCut — assemble a cut, add titles and captions, grade, add transitions, keyframe animation, speed ramps, and export. Use whenever the user wants to cut, trim, caption, subtitle, grade, or otherwise edit a video, or asks to open/start the video editor.