Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add playbattlegrid/battlegrid-mcp --skill battlegrid-officersgit clone --depth 1 https://github.com/playbattlegrid/battlegrid-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-officers)<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-officers"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-officers/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-officers"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-officers.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00106 | $0.02050 |
| Opus 5.5 | $0.00042 | $0.00820 |
| Sonnet 5.5 | $0.00021 | $0.00410 |
| Haiku 4.5 | $0.00011 | $0.00205 |
Grade A, and why
battlegrid-officers scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 110 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Strategy Officers
A Strategy Officer is a review the player schedules: on its hour, or when the player runs it now, it reads each in-scope agent's record and records at most one proposal per agent for the player to apply, push or dismiss. The officer writes its reviews on its own turn, on its own model and brief. This flow is the player's side of it: setting an officer up, running it, reading where it stands, and acting on what it proposed.
Every officer run is billed to the player's LLM credit, and an applied proposal changes a live strategy, agent or Radar deployment. So a setup goes through its own draft, a run is started only on the player's word, and Apply is confirmed before it is called.
The four failures this flow exists to prevent
- Writing a review yourself. Cue: "what would my officer say about…", wanting to record a finding. You read an officer's reviews and give your own reading in the conversation; only the officer records a review. → §2.
- Applying without confirmation. Cue: "apply it", "make it live". Apply publishes the proposal to a live
target. Show the review, then confirm through
ask_user. → §4. - Computing what is served. Cue: working out the next run from the schedule, counting open reviews. Every status figure is on the read. → §3.
- Committing a setup unasked. Cue: a staged officer that looks right. The commit is the player's word. → §1.
1. Set up and update an officer through its draft
- Read first.
list_officersfor the roster (each officer's schedule, scope, last and next run) and thepresets,list_officer_draftsfor setups part-way through,get_officer_draftfor one draft. - Create.
stage_officer_draftwith noofficerIdanddraftVersion: 0mints a new create draft; every later call names the minted id. Stage only what the player asked for — every axis the draft does not hold starts at its default (name "Strategy Officer", the catalog's default model, no instructions,DAILYat 03:00 UTC, all active agents, all three levers). "Add an officer that reviews my agents every morning at six and focuses on stops" isNAME,SCHEDULE{ cadence: 'DAILY', hourUtc: 6, weekdayUtc: null }andINSTRUCTIONS{ focusText }in the player's words — and ask which timezone "six" means before converting it to a UTC hour. Worked inputs:references/officer-stage-examples.md. - Presets are starting points, staged as ordinary axes. When the player names one of the
presetslist_officersserves, stage itsname,focusTextandscopeasNAME,INSTRUCTIONSandSCOPE; the officer remembers no preset. - Axes are whole.
SCHEDULEcarriescadence,hourUtcandweekdayUtc(0Sunday …6Saturday, forWEEKLYonly, otherwise null);SCOPEcarries bothagents('ALL'or agent ids fromlist_intelligence_agents) andlevers;MODELnames amodelIdfromlist_approved_models.INSTRUCTIONSare the player's brief in their own words: at most 2,000 characters, naming no tool and no id — the commit refuses either. - Show, then commit on the player's word. Read
get_officer_draftand show the diff, the diagnostics and the impact —nextRunAtis when it first runs, and a create'sadmissionsays how many officers the player holds against their account plan's officer limit and how many more it admits (officersRemaining). Every unarchived officer counts, paused ones included; a create past the limit is refused asPLAN_LIMIT_REACHED, and archiving an officer frees its place. Commit withcommit_officer_draftnaming exactly thedraftVersionandcommittedRevisionthe read returned, and only when the player says so. A cadence ofOFFkeeps the setup and runs nothing on a schedule. - Archive with
archive_officeronly on the player's word: an archived officer runs no more, and its open reviews stay in the inbox. - In the app, the player sets an officer up in its own console, where this conversation may be docked beside the form — stage into the officer it is scoped to.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago Changed · +2 lines 0ac2173d0026
- 11d ago Changed · +6 lines 0e5b4fd7a11f
- 17d ago First seen · 102 lines · 106 tokens per session scan A 3fd59ec301d1
battlegrid-officers is a skill published in the GitHub repository playbattlegrid/battlegrid-mcp (0 stars, last pushed today), licensed MIT. It adds 106 tokens to every session and 2,050 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-20.
battlegrid-officers compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| battlegrid-officersplaybattlegrid/battlegrid-mcp | Skill | 0 | today | MIT | A | 106 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |