Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add pockebot/openpocket --skill clash-of-clans-playgit clone --depth 1 https://github.com/pockebot/openpocketWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/pockebot/openpocket/clash-of-clans-play)<a href="https://agentmods.dev/skills/pockebot/openpocket/clash-of-clans-play"><img src="https://agentmods.dev/badge/skills/pockebot/openpocket/clash-of-clans-play/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/pockebot/openpocket/clash-of-clans-play"><img src="https://agentmods.dev/badge/skills/pockebot/openpocket/clash-of-clans-play.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.01364 |
| Opus 5 | $0.00027 | $0.00682 |
| Sonnet 5 | $0.00011 | $0.00273 |
| Haiku 4.5 | $0.00005 | $0.00136 |
Grade A, and why
clash-of-clans-play scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Clash of Clans Play
Use this skill to run Clash of Clans gameplay loops efficiently on phone with minimal risk.
Core Principle
- Act autonomously: read the board, choose the best legal action, execute.
- Optimize for user intent:
farm-> maximize safe loot per minute.push-> maximize stars and trophy/rank gain.builder-base-> maximize star reward efficiency.
- Protect account assets: avoid irreversible spending/actions unless user explicitly asks.
Mode Primer
- Home Village has two battle paths:
Regular Battles(TH2+): unlimited attacks and no trophy loss on defeat.Ranked Battles(TH7+): up to 6 attacks/day in ranked seasons.
- Builder Base (versus mode) grants rewards by Bronze/Silver star milestones and from both attack and defense results.
Rules Primer
Home Village Battle Win Conditions
- Star rules (standard Home Village):
1 starat 50% destruction.1 starfor destroying Town Hall.1 starfor 100% destruction.
- Maximum is 3 stars.
- End battle manually when further gains are unlikely and the target objective is already secured.
Builder Base Star Rewards
- Each versus battle can earn up to 6 stars across Stage 1 and Stage 2.
- Resource rewards are tied to Bronze and Silver star milestone progress.
Phone Operation Mapping
tap: select troop/spell/hero, deploy a unit, activate hero ability, claim reward, confirm dialogs.drag: camera repositioning, panel browsing, and occasional precise gesture interactions.long_press_drag: treat as a single continuous swipe-style gesture; do not assume it can reliably mass-deploy many troops.swipe: pan map, open side panels, browse event/task lists.- Keep deployment taps inside legal deploy zones; do not spam random edge taps.
Deployment Control (Critical)
For troop bars like x20, default to select + repeated battlefield taps:
- Tap troop icon once to select the troop type.
- Tap legal deploy ground multiple times (or use short
batch_actionsgroups) to place units. - After each group, verify real progress from game semantics:
- troop count decreases (for example
x20 -> x18), - or visible spawned units / damage progression appears.
- If no semantic progress, adjust deploy points and retry (do not loop blindly on same coordinate).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 128 lines · 54 tokens per session scan A 2bb14a54b4e3
clash-of-clans-play is a skill published in the GitHub repository pockebot/openpocket (841 stars, last pushed 2mo ago), licensed MIT. It adds 54 tokens to every session and 1,364 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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